Remote Gameplay Animator - Entry-Level, Impactful

void

Cork

Remote

EUR 32,000 - 52,000

Full time

14 days+
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Benefits offered by this job

Remote-first company

Job summary

VOID Interactive seeks an Associate Gameplay Animator to create high-quality, responsive character animations for locomotion, traversal, combat, and other gameplay systems. You’ll blend hand-keyed animation with motion capture data and implement assets directly in-engine.

Collaborate with designers, riggers, programmers, and fellow animators to balance visual quality with responsive gameplay. A portfolio demonstrates your skills and a passion for learning in a remote-first studio.

Qualifications

  • 1+ years of professional production experience, or equivalent junior, internship, or game development experience.
  • Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor.
  • Strong understanding of realistic body mechanics, weight, timing, and character performance.
  • An understanding of how animation supports responsive and engaging gameplay.
  • A portfolio or demo reel demonstrating your character animation skills.
  • Excellent communication and collaboration skills.
  • A detail-oriented approach and willingness to receive feedback, continue learning, and develop technical skills.
  • Ability to work effectively within a collaborative, remote-first team.

Responsibilities

  • Creating high-quality character animations for locomotion, traversal, combat, and other gameplay systems
  • Working with both hand-keyed animation and motion capture data
  • Integrating and testing animations directly in-engine
  • Working with animation state machines, blend trees, and animation layers
  • Collaborating with designers, riggers, programmers, and fellow animators to balance visual quality with responsive gameplay
  • Supporting motion capture shoots and assisting with motion capture data cleanup
  • Testing animations in context and responding to feedback from the wider development team
  • Assisting with troubleshooting animation and implementation issues under the guidance of senior team members
  • Learning and working with proprietary tools and established animation pipelines
  • Contributing to the continued improvement of animation workflows and overall gameplay quality

Skills

Character animation
Timing & weight
Communication
Remote collaboration

Tools

Autodesk Maya
MotionBuilder
Unreal Engine
Unity

Job description

VOID Interactive seeks an Associate Gameplay Animator to create high-quality, responsive character animations for locomotion, traversal, combat, and other gameplay systems. You’ll blend hand-keyed animation with motion capture data and implement assets directly in-engine.

Collaborate with designers, riggers, programmers, and fellow animators to balance visual quality with responsive gameplay. A portfolio demonstrates your skills and a passion for learning in a remote-first studio.

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