Associate Product Design

EDTS Cyber

Indonesia

Sur place

IDR 13 392 000 - 26 784 000

Plein temps

Il y a 3 jours
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Avantages offerts par ce poste

3-month training program
Mentorship and feedback
Hands-on design and research exposure

Résumé du poste

EDTS Cyber, LLC is offering a 3-month training program for recent graduates to develop UI/UX design skills through hands-on projects and mentorship. You will work closely with Product Managers and Engineers to craft intuitive user experiences and participate in usability studies.

Interns will gain exposure to design systems, prototyping, and research methods while contributing to real product work within a collaborative team environment.

Qualifications

  • Bachelor's degree in Design, HCI, Computer Science, Information Technology, or related field is required.
  • Minimum cumulative GPA of 3.2/4.0 is required.
  • Fresh graduate or up to 1 year of relevant work experience.
  • A strong portfolio showing design process, problem-solving, and UI/UX projects is required (include link in resume).
  • Proficiency in Figma, Sketch, or Adobe XD.

Responsabilités

  • Learn and apply design systems, prototyping tools, and accessibility best practices across projects.
  • Create design artifacts across the full product lifecycle — user flows, wireframes, interactive prototypes, and pixel-perfect UI.
  • Collaborate with Product Managers and Engineers to design intuitive, impactful user experiences.
  • Support user research and usability testing to inform design decisions.
  • Learn through hands-on project experience, feedback, and mentorship from the design team.
  • 3-month training program with mentorship; Hands-on experience in both design and research; Ongoing feedback and support to help you grow as a designer; A supportive and collaborative design team

Connaissances

Strong problem-solving
Good communication
Team collaboration
Proactive attitude
Critical thinking
Willingness to learn

Formation

Bachelor's degree in Design, HCI, CS, IT, or related field
GPA 3.2/4.0

Outils

Figma
Sketch
Adobe XD

Description du poste

Responsibilities
What You Will Do:
  • Learn and apply design systems, prototyping tools, and accessibility best practices across projects
  • Create design artifacts across the full product lifecycle — user flows, wireframes, interactive prototypes, and pixel-perfect UI
  • Collaborate closely with Product Managers and Engineers to design intuitive, impactful user experiences
  • Support user research and usability testing to help inform design decisions
  • Learn through hands‑on project experience, feedback, and mentorship from the design team
  • Benefits and what you'll get in this program: 3-month training program with mentorship; Hands‑on experience in both design and research; Ongoing feedback and support to help you grow as a designer; A supportive and collaborative design team
Requirements
Person We Are Looking For
  • Bachelor's degree in Design, Human-Computer Interaction (HCI), Computer Science, Information Technology, or a related field
  • Minimum cumulative GPA of 3.2/4.0
  • Fresh graduate or professional with up to 1 year of relevant work experience
  • A strong portfolio showcasing your design process, problem-solving ability, and UI/UX projects is required. Please include a link in your resume
  • Proficiency in modern design and prototyping tools such as Figma, Sketch, or Adobe XD
  • Strong problem-solving skills and a critical thinking mindset
  • Good verbal and written communication skills, with the ability to work collaboratively in a team
  • A proactive attitude and eagerness to learn and grow in a fast‑paced environment
  • Bonus points if you have: Have some hands‑on experience using AI tools in the design process — for ideation, prototyping, or bridging design and development; Interested in exploring UX Engineering and turning designs into functional, interactive prototypes; Familiar with usability testing, such as moderated or unmoderated testing and heuristic evaluation; Comfortable creating simple research plans, interview guides, or usability test scripts; Open to working on design needs beyond product — such as presentation decks, web pages, or brand materials; Have a basic understanding of motion design principles
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