Visual Effects Artist

Pixel Movement

East Midlands

On-site

GBP 45,000 - 65,000

Full time

9 days ago
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Benefits offered by this job

Relocation support

Job summary

Pixel Movement seeks a Senior VFX Artist to lead real-time VFX in Unreal Engine 5. You will own VFX from concept through implementation, applying Niagara systems across gameplay and environments.

The on-site role in the East Midlands, UK focuses on scalable, performant effects and collaboration with Art, Design and Engineering. Visa/relocation support is restricted to eligible UK residents.

Qualifications

  • Real-time VFX experience in games with ownership of end-to-end features.
  • Expertise in Unreal Engine 5 and Niagara.
  • Experience owning VFX systems from setup to implementation.
  • Strong understanding of optimisation, profiling, and performance budgets.
  • Collaborates with Art, Design and Engineering.
  • Able to work autonomously and take responsibility.

Responsibilities

  • Own VFX from concept to implementation in UE5.
  • Develop scalable, performant VFX systems.
  • Collaborate with Art, Design and Engineering teams.
  • Contribute to technical direction of VFX across projects.

Skills

VFX in games
Unreal Engine 5
Niagara
VFX ownership
Performance optimization
Shaders & materials
Blueprint scripting
Autonomous work
Cross-team collaboration

Tools

Unreal Engine
Niagara

Job description

Senior VFX Artist | Real-Time VFX

East Midlands, UK (On-site)

Type: Full-time, Permanent

Sector: Games | PC/Console | Unreal Engine 5

About the Studio

We're partnering with an established UK games studio working on ambitious PC and console projects, including an active multiplayer title alongside further projects in development.

The team has a strong technical culture and is looking for a Senior VFX Artist who wants genuine ownership rather than simply being handed individual effects to produce.

About the Role

We're looking for a technically strong Senior VFX Artist who understands what sits underneath the visuals: how real-time VFX systems are built, implemented, profiled, optimised and maintained within a game.

You'll take ownership of VFX from concept through to implementation, working in Unreal Engine 5 and Niagara across gameplay, environments and broader game systems.

A major part of the role will be creating solutions that aren't just visually impressive, but scalable and performant. You'll work closely with Art, Design and Engineering, help establish efficient workflows and contribute to the technical direction of VFX across both current and future projects.

The studio is particularly interested in people who have previously been trusted with an area of VFX end-to-end rather than only contributing individual assets within an existing setup.

What You'll Need
  • Strong professional experience creating real-time VFX within games
  • Excellent Unreal Engine 5 and Niagara knowledge
  • Evidence of owning VFX systems or features from initial setup through to final implementation
  • Strong understanding of optimisation, profiling and working within technical/performance budgets
  • An understanding of materials, shaders and how VFX interacts with wider gameplay systems
  • Comfortable working with Blueprint-driven implementation and collaborating closely with engineers
  • Experience solving technical VFX problems rather than purely producing visual assets
  • Ability to work autonomously, make decisions and take responsibility for your area
  • Strong communication skills and the ability to collaborate across Art, Design and Engineering.

Please note that this is an in-studio role in the Midlands. Relocation support can only be offered to those with valid visas and already living in the UK.

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