Senior VFX Artist

Lighthouse Games

Royal Leamington Spa

Hybrid

GBP 55,000 - 75,000

Full time

14 days+
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Benefits offered by this job

25 Days Holiday
Studio Shutdown between Christmas and
Discretionary Bonus Scheme
Private Pension Scheme
Private Healthcare
Health and Well-Being Benefits
Dental Care
Optical treatments
Mental Health Support

Job summary

Lighthouse Games, a new AAA studio in Leamington Spa, is seeking a Senior VFX Artist to push photoreal visual effects in our upcoming titles. You will lead the creation of believable in-game effects and mentor junior artists within a collaborative, hybrid work environment.

You’ll work with cross-disciplinary teams to design, implement, and optimize VFX, drawing on real-world references and state-of-the-art tools to elevate gameplay and immersion while balancing performance.

Qualifications

  • Proven experience creating photorealistic VFX for games.
  • Strong understanding of natural phenomena and real-world reference.
  • Ability to mentor junior artists and communicate across disciplines.

Responsibilities

  • Design and deliver photoreal VFX grounded in real-world reference.
  • Create high-fidelity effects for rain, smoke, fire, dust and atmospheric systems.
  • Develop and optimise VFX assets for performance and fidelity.
  • Collaborate with technical artists and engineers for seamless integration.
  • Mentor junior artists to raise the team’s overall quality.

Skills

Photorealistic VFX
Real-world grounding
Reference-driven detail
Collaborative teamwork

Tools

Houdini
Maya
Unreal Engine (Niagara)

Job description

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you'll create the best work of your career within a collaborative, hybrid working environment. You'll learn from the best and work alongside the future greats of the gaming industry. As a Senior VFX Artist, you will be at the forefront of enhancing our games' visual experiences through cutting-edge effects that captivate our players.

In this role, you will collaborate with various teams to conceptualise and implement high-calibre visual effects that align with our artistic goals. Your expertise will not only help shape the aesthetic of our projects but also serve as a guiding light for our junior artists, helping them grow and thrive in their roles.

Key Responsibilities:
  • Work alongside the Lead VFX Artist and interdisciplinary teams to design and deliver photorealistic VFX grounded in real-world reference, elevating both gameplay and immersion
  • Create high-fidelity effects representing natural phenomena - including rain, smoke, fire, dust, and atmospheric systems, with a strong focus on believability, physical behaviour, and material response
  • Develop and optimise VFX assets using industry-standard tools, ensuring a balance between visual authenticity and real-time performance
  • Study and apply real-world reference, motion, and physics to inform the behaviour, timing, and interaction of effects in-game
  • Contribute to the refinement of VFX workflows and pipelines, improving both quality benchmarks and production efficiency
  • Mentor junior artists, helping them transition from stylised approaches toward physically grounded, photoreal execution where required
  • Collaborate closely with Technical Artists and Engineers to ensure seamless, performant integration of effects within the game world
  • Participate in creative reviews, consistently pushing toward a best-in-class, photoreal visual standard across all VFX
Requirements
  • Proven experience creating photorealistic VFX for games, supported by a portfolio that demonstrates strong real-world grounding (e.g. smoke, fire, weather systems, destruction, environmental effects)
  • Deep understanding of natural phenomena and physical behaviour - how elements such as fluid, gas, heat, and particulate systems behave and interact
  • Strong eye for reference-driven detail, with the ability to translate real-world observation into convincing in-game effects
  • Proficiency with tools such as Houdini and Maya for simulation and content creation
  • Experience implementing and optimising VFX in Unreal Engine (Niagara) or similar real-time engines
  • Solid understanding of performance constraints and how to achieve high visual fidelity within them
  • Ability to work collaboratively across disciplines, with clear communication around both artistic intent and technical constraints
  • Passion for mentoring and raising the overall quality bar within a team
Preferred Qualifications:
  • Familiarity with Unreal Engine, particularly the Niagara VFX system
  • Experience with Houdini and EmberGen for advanced visual effects
  • Knowledge of shader programming (HLSL or visual scripting for UE4/5) for creating custom effects
Benefits
  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support
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