Unreal Engine Character & UI Integration Artist (Gamified Therapy)

Schologists

United Kingdom

Remote

GBP 25,520

Full time

14 days+

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Job summary

A UK-based tech firm seeks an Unreal Engine Character & UI Integration Artist to work remotely. This role involves rigging characters, implementing UI, and ensuring functionality with Blueprint logic. Ideal for someone early in their career with hands-on Unreal Engine experience and a solid portfolio. The position is a 6-month fixed-term contract with a salary of £25,520 per year, focusing on enhancing user interaction through character design and UI optimization.

Qualifications

  • Comfortable navigating Unreal Engine without supervision.
  • Genuine hands-on experience in Unreal is required.
  • A portfolio demonstrating your skills is necessary.

Responsibilities

  • Rig and prepare characters for use inside Unreal.
  • Ensure correct function of characters and UI with Blueprint logic.
  • Optimize assets for performance.
  • Work closely with developers for implementation.

Skills

Unreal Engine navigation
UI implementation using UMG
Character rigging for real-time use
Blueprint systems understanding
Troubleshooting integration issues

Job description

Role: Unreal Engine Character & UI Integration Artist

Salary: £25,520 per year. Full time.

Contract: 6 month fixed term contract

Location: Remote, UK only

Important – Eligibility

Please do not apply if you are not based in the UK and do not have the legal right to work in the UK.

This role is funded through a UK government grant and we are only permitted to hire individuals with the right to work in the UK.

About Schologists

We are building Pebble, a government funded cognitive assessment and remediation gamified therapy used in schools and designed for future NHS integration.

Our system combines psychology, AI and Unreal Engine technology. Characters and interface design are central to how young people experience the platform. They must feel credible, responsive and technically solid inside the engine.

The Level We’re Looking For

This role is suited to someone early in their career but already confident working independently inside Unreal Engine.

  • Be comfortable navigating Unreal without supervision
  • Understand how to implement UI using UMG
  • Be able to rig characters for real time use
  • Understand how your assets connect to Blueprint systems
  • Be able to troubleshoot integration issues independently

You do not need years of industry experience.

You do need genuine hands on Unreal experience and a portfolio that proves it.

The Role
  • Rig and prepare characters for use inside Unreal
  • Ensure characters and UI function correctly with Blueprint logic
  • Optimise assets for performance
  • Work closely with developers to maintain clean implementation
  • Characters in our platform actively guide young users. Rig quality and subtle movement matter.
  • Strong practical experience in Unreal Engine
  • Experience rigging characters for real time environments
  • Ability to work independently and take ownership
What This Role Is Not

This is not a pure concept art position.

This is not a training role for someone new to Unreal.

You must already be comfortable working inside the engine.

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