Technical Artist: Real-Time Pipelines & Tools

Keywords Studios Plc

Daresbury

Hybrid

GBP 42,000 - 64,000

Full time

10 days ago
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Job summary

d3t is seeking a Technical Artist for a 12-month fixed-term contract at its UK sites (Daresbury or Newcastle) on a hybrid basis. The role focuses on establishing art pipelines, tooling, shaders, and performance profiling within a world-class game-art team.

You will collaborate closely with environment, character, VFX and animation teams, ensure memory and frame-rate targets are met, and contribute to scalable pipelines while mentoring others in the studio culture and anti-crunch ethos.

Qualifications

  • Experience with real-time game art pipelines and performance profiling.
  • Strong knowledge of Maya and/or 3DS Max and Python.
  • Good communication and organisation within a multidisciplinary art team.
  • Understanding of current console hardware limitations.
  • Ability to mentor others and adapt to change.

Responsibilities

  • Establish and maintain project art pipelines from inception through project life-cycle.
  • Support art and animation team requirements and resolve technical issues.
  • Assist with creating and integrating in-house toolsets and materials/shaders.
  • Ensure artwork hits memory and frame-rate guidelines via profiling.
  • Collaborate with artists to improve performance while maintaining visual fidelity.
  • Adhere to naming conventions, texture layering structures, etc.
  • Stay up to date with industry advancements and share knowledge with the team.
  • Add tutorials, documents and technical guides to improve efficiency.
  • Advise Senior Technical Artist on resourcing and production risks.
  • Mentor other Technical Art Team members.

Skills

Performance and quality focus
Strong communication
Multidisciplinary collaboration
Time management
Problem solving

Tools

Maya
3DS Max
Python
Unreal Engine
Unity
Photoshop
Substance
Houdini
Maya API
C++
C#

Job description

d3t is seeking a Technical Artist for a 12-month fixed-term contract at its UK sites (Daresbury or Newcastle) on a hybrid basis. The role focuses on establishing art pipelines, tooling, shaders, and performance profiling within a world-class game-art team.

You will collaborate closely with environment, character, VFX and animation teams, ensure memory and frame-rate targets are met, and contribute to scalable pipelines while mentoring others in the studio culture and anti-crunch ethos.

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