Technical Artist – 12 Month Contract

d3t ltd.

Newcastle upon Tyne

Hybrid

GBP 42,000 - 58,000

Full time

2 days ago
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Benefits offered by this job

25 days holiday
Company Pension Scheme
Eye Care Scheme
Anti-crunch ethos
Income Protection
Discretionary Annual Bonus
Free Parking
Company Socials
Breakout Areas

Job summary

d3t ltd. is seeking a Technical Artist for a 12-month contract in the UK (Daresbury or Newcastle), on a hybrid basis. The role focuses on building and maintaining art pipelines, tooling, and shader work, across a multidisciplinary team.

You will contribute to memory/CPU performance, mentor colleagues, and stay current with industry techniques while delivering high-quality game art.

Qualifications

  • Solid experience with real-time game art pipelines.
  • Excellent knowledge of Maya and/or 3DS Max.
  • Strong Python scripting abilities.
  • Knowledge of current game art practices and tech.
  • Nice to have Unreal/Unity experience.

Responsibilities

  • Establish and maintain project art pipelines from inception through lifecycle.
  • Support art/animation requirements and help resolve technical issues.
  • Create and integrate in-house tools; develop materials/shaders.
  • Ensure artwork meets memory and frame rate guidelines via profiling.
  • Collaborate with artists to improve performance while maintaining visuals.
  • Ensure adherence to naming conventions and texture layering standards.
  • Keep up to date with industry tech and share knowledge with team.
  • Contribute tutorials and guides to improve art pipeline efficiency.
  • Advise on resourcing and production risks to Senior Technical Artist.
  • Mentor other Technical Art Team members.

Skills

Maya/3DS Max proficiency
Python scripting
Shader creation
PBR workflow
Art pipelines
Team collaboration
Problem solving
Time management

Tools

Maya
3DS Max
Unreal Engine
Unity
Houdini
Substance

Job description

d3tis at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.

Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade – Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.

The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz. In addition, we won ‘Best Creative Service Provider’ at Develop 2022 and were nominated in 2023 & 2024.

THE ROLE - Technical Artist – 12 Month Contract

This Technical Artist opportunity will be a 12 month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern – 3 days per week in the studio: Wednesday, Thursday and another day of your choice.

d3t’s art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle—from co-development on features and content to benchmark creation and work on remakes / remasters. We deliver world-class content across Environment, Character, VFX, and Animation. We don’t just create art; we build the tools and pipelines that power it. We are expanding our studio and looking for a Technical Artist to help us redefine what’s possible.

RESPONSIBILITIES:
  • Responsible for helping to establish and maintain project art pipelines from inception and throughout the project life-cycle.
  • Support the art and animation team requirements and assist with resolving technical issues.
  • Assist with creating and integrating in-house toolsets and be involved in creating materials/shaders.
  • Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.
  • Collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity.
  • Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc.
  • Keep up to date with industry advancements and technologies and share knowledge with the art team.
  • Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
  • Advise the Senior Technical Artist of resourcing concerns and production risks.
  • Encourage and mentor other members of the Technical Art Team.
ESSENTIAL SKILLS:
  • Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.
  • Must be performance and quality focused.
  • Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.
  • Strong communication and organisation skills and confidence working within a multidisciplinary art team.
  • Good understanding of the technical limitations of current console hardware.
  • Practical and methodical approach to technical and creative problem-solving.
  • Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
  • Flexible and calm approach with the ability to adapt to change.
  • Ability to deliver quality work within fixed time constraints.
  • Good knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.
DESIRABLE SKILLS:

It would be great, but not essential, if you have experience in any of the following:

  • Knowledge of other scripting languages is advantageous.
  • Knowledge of the Maya API and programming in C++ or C# is advantageous
  • Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.
  • Knowledge of Unreal Engine or Unity is advantageous.
  • Knowledge of materials/shaders and a good understanding of a PBR workflow.
  • Experience of working within game development for at least 2 years.
  • At least 1 published title.
STUDIO BENEFITS & PERKS:
  • 25 days holiday (+ bank holidays & up to 5 days extra for length of service)
  • Company Pension Scheme
  • Eye Care Scheme
  • Anti-crunch ethos – a professional, fun and supportive working environment!
  • Income Protection
  • Discretionary Annual Bonus
  • Free Parking
  • Company Socials, Monthly Lunches & Annual d3t Events
  • Breakout Areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.
ADDITIONAL INFORMATION:

First interviews will be help by video call, followed by second interviews on-site.

Don’t meet every single requirement? Not a problem – please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don’t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.

We work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.

PERSONAL DATA PROTECTION POLICY

d3t is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy .

We will keep your personal details on file for 6 months and they will not be kept longer than is necessary for the purpose for which it is being retained. If you prefer that your personal details are not retained then please advise.

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