Senior Technical Artist – 12 Month Contract

d3t ltd.

Newcastle upon Tyne

Hybrid

GBP 45,000 - 70,000

Full time

14 days+

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Benefits offered by this job

25 days holiday
Company Pension Scheme
Eye Care Scheme
Anti-crunch ethos
Income Protection
Discretionary Annual Bonus
Free Parking
Company Socials
Breakout Areas

Job summary

d3t ltd. is seeking a Senior Technical Artist for a 12-month fixed-term contract, based in the UK at either Daresbury or Newcastle with a hybrid work pattern. The role blends technical art and tooling, supporting art pipelines and performance optimization across environments, characters, VFX and animation.

You will lead, mentor and collaborate with a multidisciplinary team, ensuring high-quality, performant assets within project schedules and industry standards.

Qualifications

  • Enjoy the technical challenge of real-time game art and understand rendering, shading and lighting techniques.
  • Must be performance and quality focused.
  • Excellent knowledge of Maya and/or 3DS Max and Python.
  • Strong communication and organisation within a multidisciplinary art team.
  • Proven leadership or mentoring in an art role.
  • Understanding of a modern PBR workflow and materials/shaders.
  • Knowledge of current console hardware limitations.
  • Problem-solving with a practical, methodical approach.

Responsibilities

  • Establish and maintain project art pipelines from inception through lifecycle.
  • Support art and animation teams and resolve technical issues.
  • Create and integrate in-house toolsets; develop materials and shaders.
  • Ensure artwork meets memory and frame rate constraints via profiling.
  • Collaborate with artists to optimize asset performance without sacrificing fidelity.
  • Own specific features when needed and guide task prioritisation in Jira.
  • Maintain naming conventions and texture layering standards.
  • Keep up-to-date with industry tech and share knowledge with the team.
  • Contribute tutorials, docs and guides to improve art pipeline efficiency.

Skills

Unreal Engine
Maya/3DS Max
Python
Shader creation
Performance profiling
Leadership
PBR workflow

Tools

Maya API
Houdini

Job description

Senior Technical Artist – 12 Month Contract

d3tis at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.

Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade – Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.

The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid (Spain) where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz. In addition, we won ‘Best Creative Service Provider’ at Develop 2022 and were nominated in 2023 & 2024.

THE ROLE - Senior Technical Artist – 12 Month Contract

This opportunity will be a 12 month fixed-term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern – 3 days per week in the studio: Wednesday, Thursday and another day of your choice.

d3t’s Art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle—from co-development on features and content to benchmark creation and work on remakes / remasters. We deliver world-class content across Environment, Character, VFX, and Animation. We don’t just create art; we build the tools and pipelines that power it. We are expanding our studio and looking for a Senior Technical Artist to help us redefine what’s possible.

RESPONSIBILITIES:
  • Establish and maintain project art pipelines from inception and throughout the project life-cycle.
  • Support the art and animation team requirements and assist with resolving technical issues.
  • Creating and integrating in-house toolsets and creation of materials/shaders
  • Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.
  • Collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity.
  • Able, when required, to take ownership of specific features of the game.
  • Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc
  • Keep up to date with industry advancements and technologies and share knowledge with the art team.
  • Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
  • With a professional and organised approach, you adhere to schedules and promptly feedback concerns regarding any aspects of the project.
  • Ensuring the right tasks are tackled in the right order, updating Jira, communicating progress and helping to manage team deliverables.
  • Advise the Technical Art Leadership of resourcing concerns and production risks.
  • Encourage and mentor other members of the Technical Art Team.
  • Self driven, autonomous and confident, demonstrate responsibility for work quality and processes for both yourself and other members of the tech art team, actively contributing fresh ideas and encouraging the team.
  • Confident with motivating Tech Artists, inspire colleagues to flourish and help promote a culture of collaborative innovation.
ESSENTIAL SKILLS:
  • Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.
  • Must be performance and quality focused.
  • Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.
  • Excellent communication and organisation skills and confident working within a multidisciplinary art team.
  • Evidence of being an enthusiastic leader or role model in intermediate art role
  • Able to create materials/shaders and a good understanding of a PBR workflow.
  • Excellent understanding of the technical limitations of current console hardware.
  • Practical and methodical approach to technical and creative problem-solving.
  • Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
  • Flexible and calm approach with the ability to adapt to change.
  • Ability to deliver quality work within fixed time constraints.
  • Strong knowledge of modern game engines such as Unreal Engine Or Unity.
  • Excellent knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.
DESIRABLE SKILLS:

It would be great, but not essential, if you have experience in any of the following:

  • Knowledge of other scripting languages is advantageous.
  • Knowledge of the Maya API and programming in C++ or C# is advantageous
  • Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.
  • Experience of working within game development for at least 4 years At least three published titles.
  • At least two full project cycles in an Intermediate Art position.
STUDIO BENEFITS & PERKS:
  • 25 days holiday (+ bank holidays & up to 5 days extra for length of service)
  • Company Pension Scheme
  • Eye Care Scheme
  • Anti-crunch ethos – a professional, fun and supportive working environment!
  • Income Protection
  • Discretionary Annual Bonus
  • Free Parking
  • Company Socials, Monthly Lunches & Annual d3t Events
  • Breakout Areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.
ADDITIONAL INFORMATION:

First interviews will be help by video call, followed by second interviews on-site.

Don’t meet every single requirement? Not a problem – please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don’t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.

We work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week working in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.

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