Technical Artist

Two Point Studios Ltd

Farnham

Hybrid

GBP 45,000 - 65,000

Full time

2 days ago
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Job summary

Two Point Studios in Farnham is seeking a Technical Artist to bridge art and code, driving pipeline efficiencies and solving visual challenges for our growing lineup of games.

You will work 4 days in-office with Friday work-from-home, focusing on tools, shaders, and asset optimization, with a path toward leadership and mentorship.

Qualifications

  • 5+ years of game industry experience or exceptional talent.
  • Experience bridging art and code to improve pipelines.
  • Proficient in Python for DCC tools (Blender/Maya) and C# in Unity.
  • Strong shader knowledge (HLSL) and node-based editing.
  • Excellent documentation and cross-disciplinary collaboration.

Responsibilities

  • Workflow Automation: build and maintain tools for the Art team using Python (Blender/Maya) and C# (Unity editor).
  • Art & Shader Support: collaborate with art/animation to optimize shaders and resolve bottlenecks.
  • Shader & VFX Creation: develop high-quality shaders aligned with the game’s style.
  • Pipeline Optimization: identify bottlenecks and optimize assets for performance.
  • Documentation & Mentorship: write clear docs and mentor colleagues.
  • R&D: stay updated on industry trends and new tech.

Skills

Tool Development
Shader Expertise
Strong Documentation
Collaboration
Industry Experience

Tools

Python scripting for DCC tools (Blender/Maya)
C# tools/inspectors in Unity
Unity Editor extensions
Blender
Maya

Job description

About Two Point:

Two Point Studios sizzled into existence in the summer heat of 2016 with a goal to create amazing, deep simulation games that not only remain accessible to everyone, but also don't take themselves too seriously - we call them our little people games! In 2018, our hard work came to fruition and Two Point Hospital was born into the world to much acclaim. After Hospital we had a dream of creating an entire world of these little people games within the place we call "Two Point County", and in 2022 our latest game Two Point Campus was released. With us being a part of the Sega family, and with the success of Two Point Hospital and Two Point Campus, we're now pushing forward with our next games to continue to make our "Two Point County" dream a reality! Life at Two Point Studios is exactly as we believe it should be: fun, flexible and super creative! Everyone in our lovely team gets stuck in. You've got some awesome ideas? You can bet we want to hear them! We're a second family here, we all look out for each other, and we love what we do, but we understand that your real family needs you too, so we aim to strike the perfect work life balance enabling you to have fun at the office and get home to your loved ones with time to spare.


Role:

Technical Artist


Department: Art
Location: Two Point Studios, Farnham
Working Model: 4-days per week in-office (Fri WFH)


About the Technical Artist role

We are looking for an experienced, self-sufficient technical artist to join the team, to push the visual quality of Two Point Museum and our exciting, upcoming little people games to the next level! You will comfortably bridge the gap between art and code, driving pipeline efficiencies and solving complex visual challenges. While we are aiming for 5+ years of experience, we welcome exceptionally talented individuals with fewer years who can confidently take charge of our workflows.


Key Responsibilities:


  • Workflow Automation: Build, maintain, and support custom tools for the Art team using Python for Blender/Maya and C# for Unity editor extensions to streamline production.

  • Art & Shader Support: Partner with the art and animation teams to find creative and efficient ways to utilize shaders, while resolving technical bottlenecks with mesh deformation and rigging.

  • Shader & VFX Creation: Produce and maintain high-quality, optimal shaders that fit the game’s visual style.

  • Pipeline Optimization: Help identifying workflow bottlenecks, optimize final art assets (models, textures, lighting), and keep the game running smoothly on target platforms.

  • Documentation & Mentorship: Write clear, accessible documentation for tools and workflows, and mentor team members eager to expand their technical art skills.

  • R&D: Keep a pulse on industry trends and actively research new technologies to improve our development capabilities.


Skills & Experience:


  • Tool Development: Proven experience writing Python scripts for DCC tools (Blender/Maya) and C# tools/inspectors within Unity.

  • Shader Expertise: Good knowledge of HLSL and node-based shader editing.

  • Strong Documentation: Passion for (and history of) creating clean, readable technical documentation for non-technical artists.

  • Collaboration: A proactive team player who communicates complex technical ideas simply and works seamlessly across disciplines.

  • Industry Experience: 5+ years of game industry experience (or equivalent exceptional talent).


Not essential, but it helps if you have:


  • Blender Geometry Nodes: Hands-on experience creating procedural content or tools using Blender's Geometry Nodes.

  • Render Pipelines: Familiarity with Unity’s Universal Render Pipeline (URP).

  • Console Development: Experience optimizing games for platforms like Xbox, PlayStation, or Nintendo Switch.


Our Commitment to Equity, Diversity, Inclusion & Belonging:

As an employer, we aim to create a diverse and inclusive environment that actively encourages the development and advancement of underrepresented groups, whilst promoting diversity of thought and experience. We want our employees to feel happy, accepted, and valued within the workplace, encouraging our employees to bring their true selves to work. We welcome people regardless of age, race, ethnicity, disability, gender identity and expression, sexual orientation, neurotype, or socioeconomic background.


WORKING THE SEGA WAY

We believe that making the best games relies on having the best people, so we make sure that we look after ours…



  • For our gaming buffs, you can get involved in our lunchtime get gaming sessions in our games lounge and Club SEGA, regular gaming tournaments and free SEGA games on Steam.

  • If you're more of a foodie, you can take advantage of fresh fruit and cereal every single day.

  • Fitness fanatics will love our discounted gym membership, ride to work scheme, workout area and bootcamps in the business park.

  • You can find your zen with weekly yoga classes as well as in-house massage therapy.

  • You’ll have access to a comprehensive benefits package that includes life assurance, income protection, private healthcare & dental insurance schemes and an enhanced contributory pension scheme.

  • We offer competitive salaries and a fantastic bonus scheme so that you can stay motivated and focused on making SEGA the best it can be.

  • We hold regular lunch & learn sessions, company updates at incredible venues in Central London and Christmas parties that you’ll want to brag to your mates about!

  • What’s not to love? We pride ourselves...


We want people of all backgrounds to see themselves represented and included in our work, so we actively seek to diversify our team and bring more voices to the table. All applicants are welcome! And that’s just the tip of the iceberg.


Check out our Careers Website to find out why we are a workplace you’ll never want to leave!

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