Team Lead - Game Production

Push Gaming Ltd.

England

On-site

GBP 85,000 - 110,000

Full time

8 days ago

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Job summary

Push Gaming Ltd. is seeking a Team Lead to own the slot game development team, including a Tech Lead, reporting to the Head of Game Development. You will balance people leadership with hands-on code review and delivery, guiding multiple titles from a shared framework.

You will line-manage engineers, own delivery against the roadmap, and collaborate with game design, art, QA and producers to minimize surprises. This role emphasizes mentorship, planning and scalable development practices.

Qualifications

  • 5+ years in game client development with leadership experience.
  • Experience in slot game development including server-authoritative outcomes and RTP variants.
  • Proven people leadership with mentoring and performance reviews.
  • Delivery management on flow-based boards (Kanban/Scrumban).
  • Strong technical credibility in TypeScript and PixiJS rendering.

Responsibilities

  • Line-manage engineers: regular 1:1s, growth plans and performance reviews.
  • Own delivery of slot titles against the roadmap, with planning and sequencing.
  • Collaborate with producers, game design, art and QA to move titles without surprises.
  • Balance new-game work with live-title support and visible planning.
  • Protect the team's focus by managing intake and prioritization.
  • Partner with the Tech Lead on technical direction and delivery.
  • Help the team build on shared framework and AI-assisted development.
  • Hire and onboard: interviews, 30-60-90 day ramp-ups.

Skills

Team leadership
Slot game dev
TypeScript
PixiJS rendering
Delivery planning
Kanban/Scrumban
Mentoring engineers
AI-assisted development
Cross-functional collaboration

Tools

PixiJS
TypeScript tooling
Kanban tools

Job description

About the role

Game Production builds our slot games: new titles and the reskins and variants that follow them, delivered against the games roadmap. We are changing how we build - more of every game now comes from a shared framework and reusable game families, so the team can ship more games faster, with fewer surprises.

We are looking for a Team Lead to own this team, its people, its delivery, and its day-to-day flow. You will lead a team of slot game developers, including a Tech Lead, and report directly to the Head of Game Development. This is a player-coach role where you will spend most of your time on people and delivery, while staying close enough to the code to review, unblock, and contribute.

What you will do

  • Line-manage the engineers on the team: regular 1:1s, growth plans, quarterly goals and performance reviews.

  • Own the team's delivery of slot titles against the games roadmap - planning, estimation and sequencing, with several titles in flight at different stages.

  • Work with producers, game design, art, QA and the other team leads so every title moves without surprises, and raise risks early.

  • Balance new-game work with support for live titles, and make that balance visible in planning.

  • Protect the team's focus: new work comes in through the agreed intake, and you push back constructively when it doesn't.

  • Partner with the team's Tech Lead: you own people and delivery, they own technical direction.

  • Help the team build on the shared framework and game families, and adopt AI-assisted development, instead of solving the same problem in every game.

  • Hire and onboard: interviews, 30-60-90 day plans and ramp-up of new joiners.

What we are looking for

  • Typically 5+ years in game client development, including a senior or leadership role.

  • Experience in slot game development: server-authoritative outcomes, RTP variants, certification constraints.

  • Proven people leadership: mentoring, structured feedback, growing engineers and handling difficult conversations.

  • Delivery management on flow-based boards (Kanban or Scrumban) with work-in-progress discipline, across several projects at once.

  • Strong technical credibility in TypeScript and a PixiJS-class rendering engine - enough to review code, unblock the team and earn the trust of senior engineers.

  • Clear communication across production, design, art and QA, and a habit of escalating early and calmly.

  • Experience building many games or variants from a common base (reskins, templates, game families).

  • Experience with AI-assisted development tools, and with helping a team adopt them.

What success looks like after six months

Titles ship against the roadmap, and their status is visible on the board. Every engineer has a growth plan, regular 1:1s and clear goals. Work arrives through the agreed process, and the split between new games and live support is planned, not accidental. The engineers in your team are visibly growing.

Why join us?

It’s a really exciting time to join Push Gaming. We’re expanding our teams to deliver some stellar work.

We are passionate about creating premium quality games and will never compromise on this. The approach we take in building and strengthening our team is no different. We set out to attract and retain high performers and are committed to seeking like-minded individuals who share our vision for excellence and quality.

In turn, we offer all the tools and support to allow individuals to grow and thrive, while achieving both personal and company goals in an environment that’s built around trust, collaboration, transparency and accountability.

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