Technical Artist d3t - 12 Month Contract

Keywords Studios

Runcorn

Hybrid

GBP 42,000 - 60,000

Full time

14 days+

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Benefits offered by this job

22 days holiday +3 Festive Studio Clos
Company Pension Scheme
Flexible Working Hours
Private Medical Insurance Scheme - BUP
Anti-crunch ethos - a professional,fun
Free Parking
Company Socials, Monthly Lunches + Ann
Breakout Areas - perks

Job summary

d3t, part of Keywords Studios, is seeking a Technical Artist for a 12-month fixed-term contract, based at our UK sites in Daresbury or Newcastle, with a hybrid working pattern (3 days in studio: Wed, Thu and another day of your choice).

Join a team delivering world-class game art across environments, characters, VFX and animation, building pipelines and tools, mentoring others, and staying ahead of industry tech while maintaining anti-crunch ethos.

Qualifications

  • Experience establishing and maintaining real-time game art pipelines.
  • Strong knowledge of Maya or 3DS Max and Python.
  • Ability to optimize assets for memory and frame rate.
  • Excellent communication within a multidisciplinary art team.
  • 2+ years in game development, with at least one published title.

Responsibilities

  • Establish and maintain project art pipelines from inception through lifecycle.
  • Support art and animation team and resolve technical issues.
  • Create and integrate in-house toolsets; develop materials/shaders.
  • Ensure artwork meets memory and performance guidelines through profiling.
  • Mentor other Technical Artists and share knowledge.

Skills

Maya
3DS Max
Python
Rendering knowledge
Performance profiling
Team collaboration
Problem solving
Adaptive to change
Communication

Tools

Maya API
C++
C#
Unreal Engine
Unity
Photoshop
Substance
Houdini

Job description

d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.

Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.

The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz. In addition, we won ‘Best Creative Service Provider’ at Develop 2022 and were nominated in 2023 & 2024.

This Technical Artist opportunity will be a 12 month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.

d3t’s art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle—from co-development on features and content to benchmark creation and work on remakes / remasters. We deliver world-class content across Environment, Character, VFX, and Animation. We don’t just create art; we build the tools and pipelines that power it. We are expanding our studio and looking for a Technical Artist to help us redefine what’s possible.

The Role - Technical Artist:

What are we looking for?

  • Responsible for helping to establish and maintain project art pipelines from inception and throughout the project life-cycle.
  • Support the art and animation team requirements and assist with resolving technical issues.
  • Assist with creating and integrating in-house toolsets and be involved in creating materials/shaders.
  • Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.
  • Collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity.
  • Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc.
  • Keep up to date with industry advancements and technologies and share knowledge with the art team.
  • Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
  • Advise the Senior Technical Artist of resourcing concerns and production risks.
  • Encourage and mentor other members of the Technical Art Team.
Essential skills:
  • Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.
  • Must be performance and quality focused.
  • Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.
  • Strong communication and organisation skills and confidence working within a multidisciplinary art team.
  • Good understanding of the technical limitations of current console hardware.
  • Practical and methodical approach to technical and creative problem-solving.
  • Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
  • Flexible and calm approach with the ability to adapt to change.
  • Ability to deliver quality work within fixed time constraints.
  • Good knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques
Desirable skills:
  • Knowledge of other scripting languages is advantageous.
  • Knowledge of the Maya API and programming in C++ or C# is advantageous
  • Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.
  • Knowledge of Unreal Engine or Unity is advantageous.
  • Knowledge of materials/shaders and a good understanding of a PBR workflow.
  • Experience of working within game development for at least 2 years.
  • At least 1 published title.

We work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.

d3t Studio Benefits & Perks:
  • 22 days holiday +3 Festive Studio Closure + Bank Holidays
  • Company Pension Scheme
  • Flexible Working Hours
  • Private Medical Insurance Scheme - BUPA
  • Anti-crunch ethos - a professional, fun and supportive working environment!
  • Free Parking
  • Company Socials, Monthly Lunches + Annual d3t Events
  • Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.

First interviews will be help by video call, followed by second interviews on-site.

At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture.

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