Senior Programmer

Homerun B.V.

Greater London

On-site

GBP 60,000 - 90,000

Full time

14 days+
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Job summary

Homerun B.V. in London is seeking an experienced Senior Programmer to help design and implement core game systems across multiple projects, collaborating with art and engineering to bring virtual worlds to life.

You will prototype rapidly, adapt existing code, and take ownership of problems end-to-end with a creative voice. We support hybrid or remote work for strong candidates; some weekly in-studio time at our Oval studio is encouraged.

Qualifications

  • Senior-level experience across the full production cycle, from prototyping to shipping.
  • Strong Unity/C# craft on 3D games.
  • Experience shipping PC/console titles with certification.
  • Ability to explain trade-offs to designers and artists.
  • Good documentation habits.

Responsibilities

  • Designing and building core game systems and architecture through pre-production and beyond.
  • Reading and adapting existing code from previous titles into the new project.
  • Prototyping quickly with design and art, then hardening what survives into production code.
  • Owning problems end-to-end with autonomy and collaboration with Nacho.
  • Bringing a creative voice to the game beyond code.
  • Help build a maintainable, performant codebase that can evolve after release.
  • Some weekly in-studio time at our London (Oval) studio is encouraged; remote/hybrid possible.

Skills

Unity/C#
3D maths
Prototyping
Autonomy
Cross-disciplinary collaboration
Documentation
Communication with designers/artists
Time management

Tools

Git
Platform certification knowledge

Job description

We are looking for an experienced Senior Programmer to work on a wide variety of intriguing problems across multiple projects, working with the art and engineering teams to make our artful worlds come to life.

The role ambition

Our programming team is currently made up of our Lead Programmer and one Senior. Joining now means you're not a cog in a codebase: your first three months are spent helping establish the game's architecture, building systems robust enough to survive pre-production's changes of direction, with a genuine authorial stake in how this game gets built.

We are a people-centric company aiming to make a positive impact in the world.

About you

Senior-level experience across the full production cycle; prototyping through to shipping, with at least one shipped title

Strong Unity/C# craft on 3D games

Genuinely good 3D maths as this project will lean on it harder than most

Self-direction: you can take an ambiguous problem, break it down, and drive it without hand-holding

Cross-discipline fluency and being comfortable explaining technical trade-offs to designers and artists, and listening back

Experience working with Git

PC/console shipping experience, including certification and platform optimisation

Experience with unconventional cameras, perspective or physics-driven gameplay

Secondary skills; design, art, audio, which help make you a better prototyper

A habit of writing things down and good documentation

What you'll be doing

Designing and building core game systems and architecture through pre-production and beyond

Reading and adapting existing code from our previous titles into the new project

Prototyping quickly with design and art, then hardening what survives into maintainable, performant production code

Owning problems end-to-end: analysing, prioritising and executing autonomously, with Nacho as a partner rather than a supervisor

Bringing a creative voice to the game itself, not just its code

You will help build a codebase that can be iterated during development and is performant and maintainable after release.

You will be mentored and supported to learn and develop your skills

This role is a 12 month fixed-term contract, salaried as a preference, but we are also open to day-rate contractors.

For Fixed term hires, most benefits are offered and matched to our permanent team: BUPA private medical, pension, profit share, flexible working, enhanced parental leave, 25 days holiday plus paid sick leave.

We can hire Hybrid or Remote, with hours that overlap the team's.

Time together at our London (Oval) studio is encouraged where possible, especially early on, but we're not limiting this search by geography. Our preference is to have some weekly in-studio time, but we will consider strong applicants who are based anywhere in the UK or Europe, with preparedness for travel to the studio regularly.

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