Senior Environment Artist

Homerun B.V.

Greater London

On-site

GBP 42,000 - 62,000

Full time

14 days+

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Benefits offered by this job

BUPA private medical
Pension
Profit share
Flexible working
Enhanced parental leave
25 days holiday
Paid sick leave

Job summary

Homerun B.V. in the United Kingdom is seeking a Senior 3D Environment Artist to lead the environment art for a new project in early development. You will collaborate with a small, diverse team to define pre-production visuals using Blender and Unity.

The role supports hybrid or remote work, with occasional London studio time encouraged. It is a 12-month fixed-term contract with benefits including BUPA private medical, pension, profit share and generous holiday allowance.

Qualifications

  • Senior-level ownership as primary environment artist for a vertical slice in early development.
  • Full-pipeline 3D environment craft: Blender modelling, texturing, dressing and lighting in Unity.
  • Strong composition, colour and shape language with a technical lean towards lighting or shaders.
  • Experience shipping a PC or console title.

Responsibilities

  • Define visual aspirations for game areas with Lead Artist.
  • Own the full environment pipeline from modelling to lighting in Unity.
  • Apply art treatments to whitebox scenes using Unity and internal tools.
  • Iterate from playtesting with a small team.

Skills

Environment art
Blender
Unity
Shader Graph
Lighting
Color theory
Graphic design
3D pipeline

Tools

Amplify

Job description

We're looking for an experienced Senior 3D Environment Artist to help us create a beautiful and atmospheric world for our next game.

You'll be joining a diverse team working on a project in early development. You will take part in explorative work, with a small team, to help define the steps towards pre-production.

The visual ambition

We made Monument Valley, Alba and Desta; games known for minimalist, graphic-design-led visuals that don't chase trends. The new project carries that DNA into full 3D: painterly, colourful, sitting between realistic and stylised, where lighting, colour and materials do the heavy lifting rather than dense geometry.

We're looking for a portfolio with bold colour, strong shape language and a willingness to experiment, so Artists who take influences from editorial design, illustration and graphic design excite us more than traditional environment art. Wacky beats safe.

We are a people-centric company aiming to make a positive impact in the world

About you

Senior-level ownership: you'll be the primary environment artist on the vertical slice phase of the project, so self-motivation and initiative are essential

Full-pipeline 3D environment craft, with strong composition, colour and shape language sensibilities

Blender proficiency is preferred, as you'll collaborate directly in files with our Lead Artist

Unity Engine proficiency - our games are made in Unity.

A technical lean towards lighting especially, or shaders and materials, to complement your environment work (you'll share this ground with our Technical Artist)

A shipped PC or console title

Amplify or Shader Graph experience

A keen interest in graphic design

What you'll be doing

Defining visual aspirations for areas of the game alongside our Lead Artist, who stays hands-on and collaborative

Owning the full environment pipeline: modelling in Blender, texturing, dressing and composing scenes in Unity

Lighting your own work; this matters to us as much as the modelling

Applying art treatments to whitebox scenes using Unity and our internal tools

Experimenting and iterating from playtesting and feedback, in tight loops with a small team

This role is a 12 month fixed-term contract, salaried as a preference, but we are also open to day-rate contractors.

For Fixed term hires, most benefits are offered and matched to our permanent team: BUPA private medical, pension, profit share, flexible working, enhanced parental leave, 25 days holiday plus paid sick leave.

We can hire Hybrid or Remote, with hours that overlap the team's.

Time together at our London (Oval) studio is encouraged where possible, especially early on, but we're not limiting this search by geography. Our preference is to have some weekly in-studio time, but we will consider strong applicants who are based anywhere in the UK or Europe, with preparedness for travel to the studio regularly.

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