Senior Technical Animator – Rigging for AAA Games

Ubisoft

Newcastle upon Tyne

On-site

GBP 65,000 - 90,000

Full time

5 days ago
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Benefits offered by this job

Flexible core hours
25 days annual leave
EU remote up to 4 weeks/year
Life insurance
Private healthcare
Well-being allowance
Relocation support
Volunteer days
Free games

Job summary

Ubisoft is a global leader in gaming, seeking a Senior Technical Animator for the Rainbow Six brand to design and build rigging systems for AAA assets. You’ll translate mock-ups into high-quality visualisations and ensure cohesive character visuals across features.

You will work closely with multidisciplinary teams, mentor artists, and contribute to storytelling through realistic character movement, with on-site collaboration in a dynamic studio environment.

Qualifications

  • A portfolio/showreel consisting of Character Rigging, ideally with deformation and scene structures.
  • Working knowledge of industry-standard 3D software, such as 3DS Max or Maya.
  • 3D Modelling experience.
  • Ability to mentor Artists and Animators.
  • Attention to detail.
  • Ideally, experienced in a full development life-cycle.

Responsibilities

  • Design and build rigging systems for high-quality assets.
  • Translate mock-ups into integrated visualisations for production guidance.
  • Collaborate with multidisciplinary teams to maintain cohesive visual style for gameplay character elements.
  • Mentor and motivate Animators & Riggers, and participate in peer reviews.

Skills

Character Rigging
Deformation
Scene structures
Mentoring Artists
Attention to detail
Full development life-cycle

Tools

3DS Max
Maya

Job description

Ubisoft is a global leader in gaming, seeking a Senior Technical Animator for the Rainbow Six brand to design and build rigging systems for AAA assets. You’ll translate mock-ups into high-quality visualisations and ensure cohesive character visuals across features.

You will work closely with multidisciplinary teams, mentor artists, and contribute to storytelling through realistic character movement, with on-site collaboration in a dynamic studio environment.

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