Senior Rigger - AAA Character Rigging (Rainbow Six)

Ubisoft Reflections

Newcastle upon Tyne

On-site

GBP 45,000 - 65,000

Full time

13 days ago
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Benefits offered by this job

Flexible core hours
25 days annual leave
Christmas shutdown
EU work-from-anywhere (4 weeks)
36 work-from-home days
Life insurance
Private healthcare
Wellbeing allowance
Volunteering days
Relocation support

Job summary

Ubisoft Reflections in the United Kingdom is seeking a Senior Rigger to design and build rigging systems for high-quality character assets. You will collaborate with multidisciplinary teams to ensure cohesive visual style, focusing on skinning, physics, and modelling to bring AAA worlds to life.

You’ll mentor Artists and Animators, translate mock-ups into integrated visualisations, and contribute to the Rainbow Six franchise’s legacy.

Qualifications

  • Portfolio/showreel demonstrating Character Rigging with deformation and scene structures.
  • Working knowledge of industry-standard 3D software, including 3DS Max or Maya.
  • 3D Modelling experience is required or highly desirable.
  • Ability to mentor Artists and Animators within a team.
  • Excellent attention to detail across rigs and characters.
  • Ideally experienced in a full development life-cycle.

Responsibilities

  • Design and build rigging systems to support high-quality assets.
  • Translate mock-ups into high-quality integrated visualisations.
  • Guide production and inspire the wider art team.
  • Mentor Artists and Animators to raise technical quality.
  • Ensure cohesive visual style across features and characters.
  • Focus on gameplay character elements like skinning, physics, and modelling.

Skills

Portfolio/showreel
3DS Max
Maya
3D Modelling
Mentor artists
Attention to detail
Full development life-cycle

Tools

3DS Max
Maya

Job description

Ubisoft Reflections in the United Kingdom is seeking a Senior Rigger to design and build rigging systems for high-quality character assets. You will collaborate with multidisciplinary teams to ensure cohesive visual style, focusing on skinning, physics, and modelling to bring AAA worlds to life.

You’ll mentor Artists and Animators, translate mock-ups into integrated visualisations, and contribute to the Rainbow Six franchise’s legacy.

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