Senior Technical Animator – AAA Rigging Lead (Remote/EU)

UBISOFT LIMITED

Newcastle upon Tyne

On-site

GBP 50,000 - 65,000

Full time

3 days ago
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Benefits offered by this job

Flexible core hours
25 days annual leave
Christmas shutdown
EU work-from-anywhere up to 4 weeks/yr
Life insurance
Private healthcare
Well-being allowance
Professional development budget
Volunteer days
Relocation support
Free games and events

Job summary

Ubisoft in Newcastle upon Tyne is seeking a Senior Technical Animator to design and build robust rigging systems for high-quality assets in the Rainbow Six universe. You will shape character movement, skinning, and interaction to align with the franchise’s visual identity.

You will collaborate with artists, animators, and engineers to maintain a cohesive look across features while mentoring junior team members and driving continuous improvement throughout the development lifecycle.

Qualifications

  • Portfolio/showreel demonstrating character rigging, deformation, and scene structure.
  • Experience with industry-standard 3D software (3DS Max or Maya) and 3D modelling.
  • Ability to mentor artists and animators while contributing to a full development life-cycle.

Responsibilities

  • Design and build rigging systems to support high-quality assets.
  • Ensure cohesive visual style across features with a focus on gameplay character elements.
  • Translate mock-ups into high-quality visualisations guiding production and art team feedback.
  • Collaborate with multidisciplinary teams to realize the Director's creative vision for character movement.

Skills

Portfolio/showreel
Mentor artists
Attention to detail
Development lifecycle
Rigging systems
Character aesthetics

Tools

3DS Max
Maya

Job description

Ubisoft in Newcastle upon Tyne is seeking a Senior Technical Animator to design and build robust rigging systems for high-quality assets in the Rainbow Six universe. You will shape character movement, skinning, and interaction to align with the franchise’s visual identity.

You will collaborate with artists, animators, and engineers to maintain a cohesive look across features while mentoring junior team members and driving continuous improvement throughout the development lifecycle.

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