Senior Tech/VFX Artist

Go Fractional

United Kingdom

Remote

GBP 120,000 - 180,000

Full time

5 days ago
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Job summary

Go Fractional seeks a Senior Tech/FX Artist for a 6-month contract to craft VFX and in-engine tools for an unannounced co-op combat game. You will own VFX pipelines, build lightweight tools, and collaborate with art, design and engineering to keep content flowing.

Remote within the UK, with potential extension based on project needs. The role requires strong Unity experience, Blender proficiency, and scripting (C#).

Qualifications

  • Senior level experience with autonomous work and ownership of responsibilities.
  • Proficient with Unity and scripting to bridge art and code.
  • Experience with VFX and supporting art pipelines across projects.
  • Familiarity with Blender preferred; able to transition quickly.

Responsibilities

  • Own the VFX pipeline and create visuals that communicate gameplay and feedback.
  • Implement assets in-engine, ensure proper materials, prefabs, and organization.
  • Collaborate across disciplines to align art, design, and engineering.
  • Identify bottlenecks and build lightweight tools to speed content production.

Skills

VFX creation
Tool creation
Automation
Unity
C# scripting
Blender

Tools

Blender
Unity

Job description

Role Overview

We’re looking to bring on a Senior Tech/VFX Artist for a 6 month contract, with potential to extend further depending on how things go.

We’re looking for a Senior Technical Artist that has strong experience creating VFX and development tools to contribute to art production on an exciting unannounced co-op combat game, and support Tech Art on multiple projects across the studio.

Key Responsibilities
1 - Own VFX and Technical Art

You’ll mainly be making the VFX for the game, as well as identifying and creating solutions and tools where needed to speed up the art development pipeline.

Success looks like:
  • Owning the VFX pipeline and crafting fun, playful and physical visuals for a combat heavy game
  • Using VFX to clearly communicate gameplay, impacts and player feedback
  • Grasping the project art style and technical requirements and adapting quickly
  • Identifying repetitive or inefficient workflows and building lightweight tools, automation and procedural solutions to speed up content production
2 - Be a Force Multiplier, Not Just an Asset Maker

There’s more to it than just creating assets, it’s about being an invaluable team member.

Success looks like:
  • Communicating and collaborating across disciplines, problem-solving the gaps between art, design and engineering
  • Joining playtests and contributing to the game experience beyond art
  • Identifying risks and constraints early and redirecting effort when needed
  • Being pro‑active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum
3 - Implement Assets in Engine

You’re not just handing off art assets, you’re implementing them in‑engine.

Success looks like:
  • Importing, setting up and hooking up assets
  • Correctly handling setup for materials, prefabs, folders and naming etc
  • Fixing materials, collision and general art bugs in engine
  • Spotting inefficiencies and offering better solutions
  • Keeping assets and scenes well optimized without sacrificing the game’s vision
Requirements
  • Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility.
  • Comfortable supporting multiple projects, overseeing the studio’s Tech Art Pipeline and utilising emerging technologies.
  • Broad artistic & technical skillset: VFX creation and supporting 2D / 3D assets, tool creation and automation, understanding of artistic game development pipelines.
  • Confident in Unity; create and hook up particle systems in engine, use scripting / visual scripting to bridge the gap between art and code, diagnose and fix VFX issues.
  • Comfortable in Blender (preferred) or able to transition quickly
  • Happy to prioritize speed & efficiency
  • Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king.
  • General understanding of supporting optimization and performance for online multiplayer titles (from an art POV)
  • Bonus skills: Shader creation, Rigging, Animation Implementation / Set Up, C# Scripting

Please note: This is a 6 month contract, remote-working position, open to anyone within the UK.

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