Senior 3D Generalist Artist

Mythwright

United Kingdom

À distance

GBP 40 000 - 65 000

Plein temps

Il y a 45 heures
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Avantages offerts par ce poste

Summer break
Winter break
Holiday allowance

Résumé du poste

Mythwright in the UK is seeking a Senior 3D Generalist Artist to join a small multidisciplinary team and build modular environments, props, and character work for a Simulation Game.

You will implement assets in Unreal Engine, ensure materials and naming are correct, and contribute to gameplay experiences beyond art. This role is fully remote within the UK and Europe, with a focus on speed, collaboration, and high-quality visuals.

Qualifications

  • Senior-level experience with autonomous work and ability to take high-level direction.
  • Strong collaboration skills and ability to solve problems across disciplines.
  • Understanding of modular environment creation, props, and character/creature work.
  • Proficiency with Unreal Engine and asset integration in-engine.

Responsabilités

  • Create game-ready art focusing on modular environments, props, set dressing, and characters/creatures.
  • Implement assets in Unreal Engine with correct materials, prefabs, and naming conventions; fix art issues in-engine.
  • Contribute to the game experience beyond art, participate in playtests, and help identify risks early.

Connaissances

Autonomous work
Team collaboration
Problem solving
Artistic breadth
Gameplay asset iteration

Outils

Unreal Engine
Asset implementation
Optimization for games
Rigging
VFX
UI art
Tech Art
Concept art

Description du poste

Role Overview

We're looking for a Senior 3D Generalist Artist to work on a Simulation Game. You'll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that serve a distinct genre audience and connect with players.

Key Responsibilities
1 - Create Game-Ready Art

You'll mainly be working on modular environments, props, set dressing and character / creature work

Success looks like:
  • Understanding our art ethos and working autonomously with high level direction
  • Grasping the project art style and adapting quickly
  • Understanding how to construct modular environments and working to a grid
  • Rapid output by focusing on getting the core elements right rather than superficial details
2 - Be a Force Multiplayer, Not Just an Asset Maker

There's more to it than just creating assets, it's about being an invaluable team member.

Success looks like:
  • Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between
  • Joining playtests and contributing to the game experience beyond art
  • Identifying risks and constraints early and redirecting effort when needed
  • Being pro-active and moving the project forward, even if you're waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum
3 - Implement Assets in Engine

You're not just handing off art assets, you're implementing them in-engine.

Success looks like:
  • Importing, setting up and hooking up assets
  • Correctly handling setup for materials, prefabs, folders and naming etc
  • Fixing materials, collision and general art bugs in engine
  • Spotting inefficiencies and offering better solutions
  • Keeping assets and scenes well optimized without sacrificing the game's vision
  • Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility.
  • Broad artistic & technical skillset: Environments, props, characters / creatures.
  • Confident in Unreal Engine; asset implementation and fixing art bugs.
  • Happy to prioritize speed & efficiency.
  • Project first mindset: Our games look good but we're not trying to win art awards or build stunning portfolio pieces. The experience is king.
  • General understanding of supporting optimization and performance for single player and online multiplayer titles (from an art POV).
  • Bonus skills: Rigging, VFX, UI, Tech Art skills, Concept Art
Please Note: This is a full-time, remote-working position, open to anyone within the UK & Europe.

Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

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