Senior Real-Time Rendering Engineer (Unreal Engine 5)

SussexDigital

England

On-site

GBP 75,000 - 110,000

Full time

8 days ago
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Job summary

Hangar 13 / 2K in Brighton is seeking a Senior Rendering Engineer to develop and optimise Unreal Engine 5 rendering for photorealistic AAA games. You will collaborate with Tech Art, Lighting and Environment teams across a globally distributed studio.

The role focuses on pushing performance and artistry, researching advanced rendering techniques, and maintaining a large multi-platform codebase in C++. Strong collaboration and communication skills are essential.

Qualifications

  • Experience in real-time computer graphics, shaders and engine development.
  • Advanced knowledge of C++ and multi-threaded programming techniques.
  • Experience shipping AAA game titles on multiple platforms is highly desirable.

Responsibilities

  • Advance, modify, and optimise Unreal Engine 5's rendering pipeline for performance and artistic demands.
  • Work with Lighting, Environment Art and Tech Art teams to remove pipeline bottlenecks and support the creative vision.
  • Research, develop, implement and debug photorealistic graphics techniques for characters and large-scale environments.
  • Prepare clear technical designs for technical and non-technical audiences.
  • Identify technical and developmental risks in the rendering pipeline and propose solutions.
  • Navigate, maintain and improve a large multi-platform codebase using advanced C++ and modern graphics APIs.
  • Collaborate across studio locations and stay aligned with the Render Lead and local engineering anchors.

Skills

Unreal Engine 5
C++
Multithreaded programming
Real-time rendering
Graphics APIs
English communication

Education

Bachelor's degree in Computer Science or Engineering

Tools

Profiling tools
Shader debugging
Cross-platform development

Job description

Hangar 13 / 2K in Brighton is seeking a Senior Rendering Engineer to develop and optimise Unreal Engine 5 rendering for photorealistic AAA games. You will collaborate with Tech Art, Lighting and Environment teams across a globally distributed studio.

The role focuses on pushing performance and artistry, researching advanced rendering techniques, and maintaining a large multi-platform codebase in C++. Strong collaboration and communication skills are essential.

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