Senior Real-Time Rendering Engineer

Cloud Imperium Games

Manchester

On-site

GBP 90,000 - 130,000

Full time

44 hours ago
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Job summary

Cloud Imperium Games in Manchester seeks a Senior Graphics Programmer to push rendering tech for a vast sandbox universe, spanning shading interstellar gas clouds to rendering hairs.

You will advance core rendering tech toward photo-real visuals, work with C++, shaders, and modern graphics APIs, and help drive a scalable rendering pipeline across multiple threads and platforms. Join us on Star Citizen and Squadron 42 to shape next-gen visuals.

Qualifications

  • Comfortable with C++ in a large shared codebase and source-control workflows.
  • Strong knowledge of 3D rendering and 3D math.
  • Excellent debugging skills to diagnose complex rendering issues.
  • Ability to translate technical concepts for non-technical audiences.

Responsibilities

  • Drive research and implementation of cutting-edge graphics technology and tools.
  • Analyse, refactor and improve existing graphics functionality.
  • Advise other developers on graphics/rendering usage while debugging issues.
  • Profile and optimize the entire rendering pipeline, including lighting and shading.
  • Stay up-to-date with latest graphics techniques and tools; contribute to feature planning.

Skills

C++ in large codebase
3D rendering
Graphics debugging
Shader language experience
Graphics API knowledge

Tools

Shader language
Modern graphics API

Job description

Cloud Imperium Games in Manchester seeks a Senior Graphics Programmer to push rendering tech for a vast sandbox universe, spanning shading interstellar gas clouds to rendering hairs.

You will advance core rendering tech toward photo-real visuals, work with C++, shaders, and modern graphics APIs, and help drive a scalable rendering pipeline across multiple threads and platforms. Join us on Star Citizen and Squadron 42 to shape next-gen visuals.

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