Lead Graphics Programmer

Cloud Imperium Games

Manchester

On-site

GBP 90,000 - 120,000

Full time

17 hours ago
Be an early applicant
Application generator

A complete application in a minute — tailored resume and cover letter, ready to send.

Get past ATS filters

Job summary

Cloud Imperium Games is seeking a Lead Graphics Programmer to push rendering technology across the Manchester Studio, from shading interstellar gas clouds to human hair rendering. You will drive the core rendering tech, shader tooling, and multi-threaded cross-API architecture on high-end PC hardware to deliver ambitious visuals.

You will lead a team, set technical direction, review performance, and collaborate with art, design, and engineering to align visuals with technical feasibility.

Qualifications

  • Expert-level C++ skills in a large shared codebase with architecture reviews and performance-critical systems.
  • Deep knowledge of 3D rendering, 3D math, and optimisation of the rendering pipeline.
  • Proven experience owning significant graphics or engine-level systems.

Responsibilities

  • Lead the technical direction of graphics and rendering systems within your domain.
  • Drive research and implementation of new cutting-edge graphics technology and tools.
  • Own major rendering features from design through delivery and maintenance.
  • Analyse, refactor and improve existing graphics technology.
  • Manage a team of graphics programmers, including performance reviews and planning.
  • Coordinate workload with production and engineering leadership.

Skills

C++ expert
Shader programming
Graphics rendering
Performance optimization
Team leadership
Cross-functional collaboration
Debugging graphics

Tools

Shader languages
Graphics APIs

Job description

As a Lead Graphics Programmer in the Manchester Studio, you would be pushing forwards the rendering technology that powers a huge sandbox universe, spanning every conceivable scale from shading interstellar gas clouds, planets and asteroid belts, down to rendering individual human hairs.

You will also advance the core rendering technology that aspires to achieve photo-real visuals, such as physically based light, eye and lens simulations, as well as more low-level engine technologies such as shader building & compilation, content streaming systems, and the multi-threaded and cross-API renderer architecture.

All of this will be achieved using the latest PC hardware, technology and APIs to produce a fast and scalable suite of visual technology to power some of the most ambitious games ever developed.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We're currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe.

What does a Lead Graphics Programmer at Cloud Imperium Games do?

In short, on a daily basis you will:

  • Lead the technical direction of graphics and rendering systems within your domain.
  • Drive research and implementation of new cutting-edge graphics technology and tools.
  • Own major rendering features and systems from design through to delivery and long-term maintenance.
  • Analyse, refactor and improve upon existing graphics technology.
  • Manage a team of graphics programmers, including performance reviews, development planning, and day-to-day support.
  • Coordinate workload and priorities within the graphics team in collaboration with production and engineering leadership.
  • Work closely with art, design, and engineering teams to align visual goals with technical solutions.
  • Assist and advise other software developers in use of graphics/rendering features, while debugging and fixing complex problems.
  • Profile and optimise the entire rendering pipeline, including lighting and shading components of the game.
  • Help define technical standards, workflows, and performance targets for the rendering team.
  • Keep up to date with the latest graphics and rendering techniques and tools, helping us to innovate, plan, and deliver full features.
What do we expect from our Lead Graphics Programmers?
  • Expert-level C++ skills in a large shared codebase, including architecture, code reviews, and performance-critical systems.
  • Strong experience with shader languages and modern graphics APIs.
  • Deep knowledge of 3D rendering, 3D math, and optimisation of the complete rendering pipeline.
  • Proven experience owning significant graphics or engine-level systems.
  • Experience managing engineers, including performance management and career development.
  • Strong software debugging skills to effectively track, diagnose and solve complex issues.
  • Work well in a cooperative, cross-functional team environment; ability to translate technical jargon to non-technical audiences.
Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Lead Gameplay Animation Programmer
Lead Gameplay Animation Programmer

Cloud Imperium Games • Manchester

On-site
GBP 60,000 - 90,000
Lead Graphics Programmer — Rendering Architect & Team Lead
Lead Graphics Programmer — Rendering Architect & Team Lead

Cloud Imperium Games • Manchester

On-site
GBP 90,000 - 120,000
Gameplay Programmer
Gameplay Programmer

Cloud Imperium Games • Manchester

On-site
GBP 42,000 - 65,000
Senior Gameplay Programmer
Senior Gameplay Programmer

Cloud Imperium Games • Manchester

On-site
GBP 60,000 - 85,000
Senior Gameplay Animation Programmer
Senior Gameplay Animation Programmer

Cloud Imperium Games • Manchester

On-site
GBP 70,000 - 100,000
Senior Principal UI Programmer
Senior Principal UI Programmer

Cloud Imperium • Manchester

On-site
GBP 60,000 - 80,000
Level Designer
Level Designer

Cloud Imperium Games • Manchester

On-site
GBP 40,000 - 70,000
Design Director
Design Director

Foundry 42 Ltd. Uk • Manchester

On-site
GBP 90,000 - 130,000
Senior Marketing Artist
Senior Marketing Artist

Cloud Imperium Games • Manchester

On-site
GBP 45,000 - 65,000
Principal VFX artist job at Cloud Imperium Games, UK
Principal VFX artist job at Cloud Imperium Games, UK

Festybay • Manchester

On-site
GBP 55,000 - 80,000