Lead Graphics Programmer — Rendering Architect & Team Lead

Cloud Imperium Games

Manchester

On-site

GBP 90,000 - 120,000

Full time

22 hours ago
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Job summary

Cloud Imperium Games is seeking a Lead Graphics Programmer to push rendering technology across the Manchester Studio, from shading interstellar gas clouds to human hair rendering. You will drive the core rendering tech, shader tooling, and multi-threaded cross-API architecture on high-end PC hardware to deliver ambitious visuals.

You will lead a team, set technical direction, review performance, and collaborate with art, design, and engineering to align visuals with technical feasibility.

Qualifications

  • Expert-level C++ skills in a large shared codebase with architecture reviews and performance-critical systems.
  • Deep knowledge of 3D rendering, 3D math, and optimisation of the rendering pipeline.
  • Proven experience owning significant graphics or engine-level systems.

Responsibilities

  • Lead the technical direction of graphics and rendering systems within your domain.
  • Drive research and implementation of new cutting-edge graphics technology and tools.
  • Own major rendering features from design through delivery and maintenance.
  • Analyse, refactor and improve existing graphics technology.
  • Manage a team of graphics programmers, including performance reviews and planning.
  • Coordinate workload with production and engineering leadership.

Skills

C++ expert
Shader programming
Graphics rendering
Performance optimization
Team leadership
Cross-functional collaboration
Debugging graphics

Tools

Shader languages
Graphics APIs

Job description

Cloud Imperium Games is seeking a Lead Graphics Programmer to push rendering technology across the Manchester Studio, from shading interstellar gas clouds to human hair rendering. You will drive the core rendering tech, shader tooling, and multi-threaded cross-API architecture on high-end PC hardware to deliver ambitious visuals.

You will lead a team, set technical direction, review performance, and collaborate with art, design, and engineering to align visuals with technical feasibility.

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