Senior Publishing Producer

Kyodai

Tipton

On-site

GBP 51,000 - 76,000

Full time

14 days+

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Job summary

SOEDESCO is seeking a Senior Publishing Producer to manage multiple projects from concept to post-release, coordinating with internal teams, developers, and external partners to ensure timely delivery and quality. This role emphasizes on-time, on-budget publishing across platforms and close collaboration with platform holders and the legal team.

You will oversee publishing plans and budgets, contribute to contract reviews, and drive improvements in production and publishing workflows to maintain

Qualifications

  • 5+ years of project management experience in the game development industry.
  • Advanced understanding of game production pipeline and budgets.
  • Advanced understanding of Steam, Nintendo, PlayStation, and Microsoft publishing platform backends.
  • Knowledge of industry-standard legal documentation.

Responsibilities

  • Managing several internally and externally developed projects from concept through post-release for all SKUs.
  • Overseeing publishing planning and budgets to deliver on time, on budget and to spec.
  • Coordinating with internal teams and external partners including developers and platform holders.
  • Collaborating with legal to review contracts and improve templates, plus financial and legal reviews.
  • Researching and developing new, and maintaining existing, production and publishing procedures.

Skills

Project management
Budgeting
Communication
Game development
Legal documentation

Job description

As a Senior Publishing Producer at SOEDESCO, you will be responsible for managing several key projects within our portfolio (both digital and physical) from concept through post-release. You will work closely with internal teams, developers, and external partners to ensure projects are delivered on time, on budget, and to the required quality standards.
Responsibilities
  • Managing several internally and externally developed projects in the SOEDESCO portfolio from concept through post-release. You will do this for all SKUs, including overseeing the publishing planning & budget to deliver on time, on budget and to spec, performing milestone reviews, providing publishing services, and taking care of submission to platform holders.
  • Overseeing publishing planning and budgets for assigned projects to deliver on time, on budget, and to specification.
  • Coordinating with internal teams and external partners including developers, platform holders, and service providers.
  • Collaborating with our legal team for contract reviews, improving templates, and performing financial and legal reviews.
  • Researching & developing new, and maintaining & optimizing existing, production & publishing procedures.
What experience are we looking for?
  • 5+ years of previous organizational / project management experience in the game development industry.
  • Advanced understanding of game production pipeline and budgets.
  • Advanced understanding of the publishing platform holder backends of Steam, Nintendo, PlayStation, and Microsoft
  • Knowledge of, and comfort dealing with industrystandard legal documentation.
  • Excellent verbal and written English communication skills. Both internal and external team members, stakeholders, and third-party service providers are from a very wide variety of countries and cultures, so understanding of- and a respectful attitude towards cultural differences is required.
What type of person are we looking for?
  • Able to effectively communicate with multi-disciplinary team members in person and long distance.
  • Ability to switch between day-to-day firefighting and long-term planning constantly.
  • Organized, enthusiastic, self-motivated and able to take the initiative
  • Passionate about and extensive, in-depth knowledge of the game and game development industry.
  • Ability to work under limited supervision.
  • Solution-driven attitude.
  • Strong creative, analytical, and organizational skills.
  • Comfortable with investigating and handling new technologies, hardware and software.
  • Willingness to travel internationally should the need arise.
Plusses
  • Basic understanding of graphic and video editing software.
  • Basic understanding of game programming and/or game art tools and software.
  • Any additional verbal/written languages.

IMPORTANT – Please note this is an on-site position for our office in Hoogvliet – Rotterdam (NL) We aren’t able to offer work visum/KM sponsorship, or any relocation services. We won’t be able to take on applications that don’t consider this.

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