Hard Surface Artist

Mundo Gamer Network

Guildford

Hybrid

GBP 30,000 - 45,000

Full time

14 days+

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Benefits offered by this job

Flexible hybrid working
Holiday Accrual Scheme
Access to cutting-edge hardware
Private Healthcare Plan
Discretionary bonus scheme

Job summary

Mundo Gamer Network, based in Guildford, is looking for a talented Hard Surface Artist to join the Art team. This mid-level role is perfect for someone eager to enhance their experience in the games industry.

You will create high-quality hard surface models for vehicles and props, ensuring they fit seamlessly into the game world. Mastery of industry-standard tools like Blender and Unreal Engine is key, and you’ll enjoy flexible working arrangements. Expect a collaborative environment with access to AAA game projects.

Qualifications

  • Solid games industry experience as a Hard Surface Artist, with at least one shipped title.
  • Strong portfolio demonstrating mastery of hard surface modelling.
  • Confident grasp of mid-poly workflow including baking and asset preparation.

Responsibilities

  • Create high and low poly hard surface models for the game.
  • Produce optimised topology and UV layouts for game engines.
  • Integrate assets into the game engine and iterate based on feedback.

Skills

Hard surface modelling
Real-time asset preparation
Blender
Substance Painter
Unreal Engine

Tools

Substance Designer
Houdini
Marmoset Toolbag

Job description

THE STUDIO

We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.

Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.

It couldn’t be a more exciting time to join us as we embark on a new, unannounced project.

THE ROLE

We are looking for a talented Hard Surface Artist to join our Art team. This is a mid‑level role, and will suit someone looking to build on their games industry experience as a Hard Surface Artist.

Working alongside our Lead Hard Surface Artist, you will craft high‑quality hard surface assets – from vehicles and weapons to environment props and architectural elements, that bring our game world to life. You’ll help define and maintain the visual bar for the project while collaborating across disciplines to deliver polished assets and content.

Hard Surface Artist you will:

  • Create high and low poly hard surface models (weapons, vehicles, props, structures, and environmental assets) to a high standard of quality.
  • Produce clean, optimised topology and UV layouts appropriate for real‑time game engines.
  • Author PBR texture sets using industry‑standard tools, ensuring assets are physically accurate and visually consistent with the project's art style.
  • Work from concept art and reference material to produce assets that meet design and artistic intent.
  • Integrate assets into the game engine and iterate based on feedback from leads and art directors.
  • Collaborate with environment, character, and technical art teams to ensure seamless asset integration.
  • Contribute to and maintain art documentation, style guides, and pipeline workflows.
  • Participate in art reviews, offering and receiving constructive feedback.
  • Identify and flag technical or artistic issues proactively and propose solutions.
REQUIREMENTS
  • Solid games industry experience as a Hard Surface Artist, with at least one shipped title under your belt.
  • A strong portfolio that demonstrates mastery of hard surface modelling and material work across a range of subject matter – showing your process as well as the finished result.
  • Proficiency in Blender, Substance Painter, Substance Designer, and Unreal Engine.
  • A confident grasp of the mid‑poly workflow, including baking, ID masking, and efficient asset preparation for real‑time pipelines.
BONUS POINTS FOR
  • Experience on AAA or mid‑tier console/PC titles.
  • Familiarity with Houdini or procedural modelling techniques.
  • Knowledge of Marmoset Toolbag for baking and asset presentation.
  • Experience with photogrammetry pipelines.
  • An interest in game design and how assets function in context.
BENEFITS
  • Flexible hybrid working (we work 3 days per week on‑site)
  • Holiday Accrual Scheme
  • International AAA game projects;
  • Access to cutting‑edge hardware;
  • Discretionary bonus scheme
  • Private Healthcare Plan incl. Dental and Eye care
  • Pension Plan
  • Life Assurance
  • Employee Assistance Programme – Wellness Support
  • Regular Team Incentives and Social Events
OUR NL COLLEAGUES RECEIVE
  • International AAA game projects
  • Access to cutting‑edge hardware
  • Flexible/hybrid working
  • International working opportunities with our Guildford Studio
  • Christmas Shutdown
  • Holiday Allowance
  • Discretionary bonus scheme
  • 13th Salary Scheme (Vakantiegeld)
  • Central Utrecht office
  • Access to a well‑stocked fridge and snack cupboard
  • Regular Team Incentives and Social Events
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