Graphics Software Engineer

Langham Recruitment

United Kingdom

Remote

GBP 65,000 - 75,000

Full time

14 days+

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Benefits offered by this job

Bonus Scheme – c10% on-target payment
Fully Remote Working

Job summary

A leading technology recruitment firm is seeking a (Senior) Graphics Software Engineer to design and develop a next-generation rendering engine. You will be responsible for implementing advanced graphics algorithms and working within a skilled team focused on creating industry-standard vehicle simulation software. The role offers a competitive salary of £65,000 to £75,000 and fully remote working options. Ideal candidates will have strong skills in modern graphics APIs and rendering techniques.

Qualifications

  • Experience with shader programming (GLSL, HLSL or Slang).
  • Good understanding of modern graphics APIs: Vulkan, DirectX 12, Metal.
  • Strong grasp of GPU architecture and memory management.
  • Familiarity with graphics debugging and performance profiling tools.

Responsibilities

  • Design and develop new features using state-of-the-art graphics techniques.
  • Work as part of a team developing vehicle simulation software.
  • Produce high-quality software for customers.
  • Maintain and improve existing products.
  • Advocate good software engineering practices.

Skills

Shader programming (GLSL, HLSL or Slang)
Modern graphics APIs: Vulkan, DirectX 12, Metal
Physically based rendering
Deferred rendering
Post-processing techniques
Real-time lighting/shadowing techniques
GPU architecture
Memory management
Multi-threaded rendering
Graphics debugging tools
Performance profiling tools
Self-motivated and quality-focused

Job description

(Senior) Graphics Software Engineer - Fully Remote

We are seeking an experienced Graphics Software Engineer to play a pivotal role in a team designing and developing a next generation rendering engine. This will include implementing state of the art graphics algorithms and supporting systems.

Base pay range

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Qualifications, Knowledge and Experience
  • Experience with shader programming (GLSL, HLSL or Slang).
  • Good understanding of modern graphics APIs: Vulkan, DirectX 12, Metal.
  • Good understanding of modern graphics concepts, such as physically based rendering, deferred rendering, post-processing, and real‑time lighting/shadowing techniques.
  • Strong grasp of GPU architecture, memory management, and multi‑threaded rendering.
  • Familiarity with graphics debugging and performance profiling tools.
  • Self‑motivated, quality‑focused, and able to work independently.
  • Experience implementing advanced features such as:
  • Raytraced effects for global illumination, shadows or reflections.
  • Frame graph and memory management strategies.
  • Scene graph management and data streaming.
  • Integrating physics engines or compute workloads within graphics pipelines.
  • Knowledge of GLTF or other modern scene/asset formats.
Responsibilities
  • Work as part of a team developing global industry‑standard vehicle simulation software.
  • Design and develop new features using state‑of‑the‑art graphics techniques.
  • Produce high‑quality software for customers.
  • Maintain and improve existing products.
  • Advocate good software engineering practices and continuous professional development.
The Package
  • Basic salary in the range £65,000 to £75,000 dependent on experience
  • Bonus Scheme – c10% of salary on‑target payment
  • Fully Remote Working
Seniority level

Mid‑Senior level

Employment type

Full‑time

Job function
  • Information Technology and Engineering
Industries
  • Computer Games and Software Development

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