Graphics Software Engineer

Langham Recruitment

United Kingdom

Remote

GBP 65,000 - 75,000

Full time

14 days+

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Benefits offered by this job

Bonus Scheme – c10% on-target payment
Fully Remote Working

Job summary

A leading technology recruitment firm is seeking a (Senior) Graphics Software Engineer to design and develop a next-generation rendering engine. You will be responsible for implementing advanced graphics algorithms and working within a skilled team focused on creating industry-standard vehicle simulation software. The role offers a competitive salary of £65,000 to £75,000 and fully remote working options. Ideal candidates will have strong skills in modern graphics APIs and rendering techniques.

Qualifications

  • Experience with shader programming (GLSL, HLSL or Slang).
  • Good understanding of modern graphics APIs: Vulkan, DirectX 12, Metal.
  • Strong grasp of GPU architecture and memory management.
  • Familiarity with graphics debugging and performance profiling tools.

Responsibilities

  • Design and develop new features using state-of-the-art graphics techniques.
  • Work as part of a team developing vehicle simulation software.
  • Produce high-quality software for customers.
  • Maintain and improve existing products.
  • Advocate good software engineering practices.

Skills

Shader programming (GLSL, HLSL or Slang)
Modern graphics APIs: Vulkan, DirectX 12, Metal
Physically based rendering
Deferred rendering
Post-processing techniques
Real-time lighting/shadowing techniques
GPU architecture
Memory management
Multi-threaded rendering
Graphics debugging tools
Performance profiling tools
Self-motivated and quality-focused

Job description

(Senior) Graphics Software Engineer - Fully Remote

We are seeking an experienced Graphics Software Engineer to play a pivotal role in a team designing and developing a next generation rendering engine. This will include implementing state of the art graphics algorithms and supporting systems.

Base pay range

Direct message the job poster from Langham Recruitment

Qualifications, Knowledge and Experience
  • Experience with shader programming (GLSL, HLSL or Slang).
  • Good understanding of modern graphics APIs: Vulkan, DirectX 12, Metal.
  • Good understanding of modern graphics concepts, such as physically based rendering, deferred rendering, post-processing, and real‑time lighting/shadowing techniques.
  • Strong grasp of GPU architecture, memory management, and multi‑threaded rendering.
  • Familiarity with graphics debugging and performance profiling tools.
  • Self‑motivated, quality‑focused, and able to work independently.
  • Experience implementing advanced features such as:
  • Raytraced effects for global illumination, shadows or reflections.
  • Frame graph and memory management strategies.
  • Scene graph management and data streaming.
  • Integrating physics engines or compute workloads within graphics pipelines.
  • Knowledge of GLTF or other modern scene/asset formats.
Responsibilities
  • Work as part of a team developing global industry‑standard vehicle simulation software.
  • Design and develop new features using state‑of‑the‑art graphics techniques.
  • Produce high‑quality software for customers.
  • Maintain and improve existing products.
  • Advocate good software engineering practices and continuous professional development.
The Package
  • Basic salary in the range £65,000 to £75,000 dependent on experience
  • Bonus Scheme – c10% of salary on‑target payment
  • Fully Remote Working
Seniority level

Mid‑Senior level

Employment type

Full‑time

Job function
  • Information Technology and Engineering
Industries
  • Computer Games and Software Development

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