Senior Environment Artist

Gofractional

Greater London

On-site

GBP 42,000 - 65,000

Full time

14 days+

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Job summary

Gofractional is seeking a Senior Environment Artist to lead the visual identity of Kaiju Cleanup, a 12-month contract. You will shape environments, drive art direction, and translate design concepts into immersive worlds in Unity.

You will build modular kits and hero props, embed Kaiju into settings, and collaborate with Design, Tech, and Production to ensure performance and gameplay compatibility in an indie team.

Qualifications

  • Senior Level Experience: portfolio with high-quality environment work on at least one shipped title.

Responsibilities

  • Direct the environment art style, quality bar, and reference standards for Kaiju Cleanup.
  • Model and texture a range of assets, set up materials in Unity, block-outs, and polish final art.
  • Collaborate with Design, Production, and Tech teams to ensure gameplay compatibility and performance.

Skills

Senior level experience
Unity
3D mastery
Texturing
Lighting
Indie collaboration

Tools

Blender
3ds Max
Substance Suite
ProBuilder
URP / Unity
Houdini (nice to have)

Job description

Role Overview

We are seeking a Senior Environment Artist to join the team working on Kaiju Cleanup for a 12-month contract.

You will be joining a highly passionate team of developers, helping us push and blend the boundaries of traditional game genres. As a Senior Environment Artist, you will be responsible for shaping the visual identity of our worlds, translating high-level design concepts into immersive, readable, and technically sound 3D environments.

We are looking for someone who has demonstrable experience in creating stylised or semi-realistic environments, architectural storytelling, thrives on the unique challenges of building assets for novel games within a tight-knit indie team and has a keen eye for art quality and lighting.

Key Responsibilities

1 - Direct the Environment Art

  • Direct the visual style, quality bar, and reference standards for all levels within Kaiju Cleanup, working with the Environment Art team and Designers and within the game's overall art direction.
  • Provide guidance to the art team on best practices for environment workflows, including modularity and trim sheets and procedural generation techniques.
  • Review the environment asset list and sign off on finished environment work before it’s considered complete.

2 - Build the Levels

  • Model and texture a wide range of assets, from modular building kits to unique "hero" props, and create, set-dress, and polish high-quality 3D environments that support gameplay and hold up within tight performance constraints. Work within Unity to set up materials, develop prototype block-outs and implement final art assets.
  • Embed Kaiju into environments, working closely with Character Art and Design to solve concept and technical issues, and there is a path of destruction modelled that fits the storytelling.
  • Technical Art Integration: Work with the VFX and Lighting team to bring environments to life, ensuring lighting fits the visual direction.

3 - Liaise for the Environment Art Team

  • Work with the Design team to ensure environments are functional for gameplay mechanics and UI requirements, as well as ensuring Kaiju related gameplay isn't hindered by the environment.
  • Work with the Production team, who owns the asset list and schedule, to ensure when environment art priorities are set by production, they become the working priorities of the Environment Art team, raising blockers to production as needed.
  • Work with the Technical team to ensure environments are performant and any required optimisations are factored into the overall visual direction of the environments.
Requirements
  • Senior Level Experience: You have a portfolio demonstrating high-quality environment work on at least one shipped title on PC/Console.
  • 3D Mastery: Expert proficiency in industry-standard tools like (Blender or 3ds Max).
  • Texturing Expertise: Deep understanding of PBR workflows (Substance Suite preferred).
  • Unity Native: Extensive experience working directly within Unity, including Prefab management, ProBuilder (or similar), and the Universal Render Pipeline (URP) or ability to quickly learn if experience has mostly been in Unreal.
  • Artistic Eye: A strong grasp of composition, colour theory, and lighting to guide the player's eye within complex scenes.
  • Indie Spirit: You'll have a passion for working in a small indie games development team, where collaboration matters more than titles, and everyone contributes to creating something special.
Nice to have
  • Performance Optimization: Experience managing draw calls, LODs, and texture atlasing to keep our games running smoothly.
  • Technical Art Skills Ability to tweak lighting within Unity to help deliver the scene.
  • Procedural General Skills Ability to use tools like Houdini to speed up environment art creation.

Work Arrangement: Remote-working position, 12-month contract, open to anyone within the UK & Europe.

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