Senior Combat Designer | Soulslike, Remote & Flexible Hours

CI Games Group

United Kingdom

À distance

GBP 33 000 - 60 000

Temps partiel

14 jours+

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Avantages offerts par ce poste

5 months freelance contract
Remote work with flexible CET hours
Cutting-edge gaming tech
Diverse and inclusive workplace

Résumé du poste

CI Games is seeking a Senior Combat Designer to shape the combat systems for ambitious titles, with a focus on Soulslike foundations and enemy design. You will prototype, balance, and implement combat features using Unreal Engine, blueprints, and collaboration with art, design, and production teams.

This 5-month freelance role offers remote work with flexible hours (core CET 10am-4pm) and the chance to contribute to major releases planned for 2026‑2028, joining a diverse and inclusive team

Qualifications

  • 5+ years of game design experience.
  • Proven combat designer with several years in the field.
  • Deep passion and expertise in Soulslike games.
  • Experience shipping at least one AAA title.
  • Strong knowledge of gameplay mechanics and systems.
  • Familiar with Unreal Engine and Blueprints.
  • Excellent communication, interpersonal and organizational skills.
  • Creative, open-minded and able to work under pressure.

Responsabilités

  • Design and refine combat systems and enemy archetypes.
  • Prototype, balance, and ship combat features.
  • Tune micro-level combat moments: frames, hit boxes, and I-frames.
  • Collaborate with designers, art, and production on progression and builds.
  • Implement behaviours using Unreal Engine blueprints and behavior trees.
  • Address bugs and ensure a polished product through to release.
  • Create design documentation and communicate mechanics clearly.

Connaissances

Combat Design
Game Design
Soulslike Genre
AAA Title Experience
Communication
Creativity Under Pressure
Unreal Engine Knowledge

Outils

Unreal Engine
Blueprints

Description du poste

CI Games is seeking a Senior Combat Designer to shape the combat systems for ambitious titles, with a focus on Soulslike foundations and enemy design. You will prototype, balance, and implement combat features using Unreal Engine, blueprints, and collaboration with art, design, and production teams.

This 5-month freelance role offers remote work with flexible hours (core CET 10am-4pm) and the chance to contribute to major releases planned for 2026‑2028, joining a diverse and inclusive team

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