Senior Combat Animator & Gameplay Designer - Remote/UK

FLIX INTERACTIVE

Birmingham

Hybrid

GBP 45,000 - 75,000

Full time

14 days+
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Benefits offered by this job

Hybrid work model

Job summary

Flix Interactive Ltd in the UK is seeking a Gameplay Animator/Combat Designer to own the creation, implementation and feel of character combat from Maya through to Unreal Engine 5.6/5.8. This hands-on hybrid role combines animation with gameplay design, requiring technical in-engine implementation and iterative polish.

You will work with engineers and designers to shape combat feel, build animation blueprints and tune timings, while delivering a fully playable combat experience on PC or console.

Qualifications

  • Significant professional experience in gameplay animation and combat design on PC or console titles.
  • Expert, technical hands-on Unreal Engine experience/implementation and strong Maya character animation skills.
  • Proven ability to take animation from Maya through to fully playable implementation.
  • Deep understanding of action/melee combat, including attacks, combos, hit reactions, dodges, blocks, parries, targeting and enemy interactions.
  • Strong subjective judgement around combat feel, not simply animation quality.
  • Technically confident with UE5+Animation Blueprints, Montages, Blueprints, root motion, Motion Warping, IK and related animation systems.
  • Comfortable changing both animation and gameplay values to achieve the desired result.
  • Highly self-sufficient, iterative and able to identify and solve technical problems rather than working within strict disciplinary boundaries.

Responsibilities

  • Work alongside Lead Gameplay Designer and help to realize the project gameplay feel through animation and implementation.
  • Design, prototype and iterate player and enemy combat mechanics.
  • Createand manipulatehigh-quality combat animation in Maya and fully implement it inUnreal Engine.
  • Own combat feel: responsiveness, weight, impact, timing, anticipation, recovery, readability and player control.
  • Build and modify Animation Blueprints, Montages, state logic, blends, notifies, root motion and Motion Warping.
  • Tune gameplay values including attack timings, movement, rotation, recovery, interrupts, hit reactions and combo behaviour.
  • Rapidly playtest and iterate across animation, Blueprint and gameplay parameters until combat feels right.
  • Assist with gameplay cameras for regular combat and special in-game moments such as executions etc.
  • Diagnose and solve animation and gameplay implementation problems independently, collaborating with engineers where deeper code changes are required.
  • Significant professional experience in gameplay animationandcombatdesign on PC or console titles.
  • Expert, technicalhands-on Unreal Engine experience/implementationandstrong Maya character animationskills.
  • Proven ability to take animation from Maya through to fully playable implementation.
  • Deep understanding of action/melee combat, including attacks, combos, hit reactions, dodges, blocks, parries, targeting and enemy interactions.
  • Strong subjective judgement around combat feel, not simply animation quality.
  • Technically confident with UE5+Animation Blueprints, Montages, Blueprints, root motion, Motion Warping, IK and related animation systems.
  • Comfortable changing both animation and gameplay values to achieve the desired result.
  • Highly self-sufficient, iterative and able to identify and solve technical problems rather than working within strict disciplinary boundaries.

Skills

Gameplay animation
Combat design
Unreal Engine 5
Maya
Animation Blueprints
Montages
Root motion
Motion Warping
In-engine implementation
Problem solving

Tools

Maya
Unreal Engine
Animation Blueprints
Montages
Root motion
Motion Warping
IK

Job description

Flix Interactive Ltd in the UK is seeking a Gameplay Animator/Combat Designer to own the creation, implementation and feel of character combat from Maya through to Unreal Engine 5.6/5.8. This hands-on hybrid role combines animation with gameplay design, requiring technical in-engine implementation and iterative polish.

You will work with engineers and designers to shape combat feel, build animation blueprints and tune timings, while delivering a fully playable combat experience on PC or console.

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