Remote Playable Ads Programmer & Creative Tech Artist

Naphora Games Group

Winterslow

Remote

GBP 55,000 - 85,000

Full time

14 days+

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Job summary

Naphora Games Group is seeking a Mid‑Senior Playable Programmer / Creative Technical Artist to join our growing team. You will help build high‑performing playable ads and creative content for our mobile games, using Unity, C#, Luna Playable, and related tech.

This fully remote role welcomes candidates from anywhere and aligns with our Saudi Arabia working schedule (Sun–Thu, 9:00–17:00). You’ll work cross‑functionally with AI, Design, Marketing, UA, Product, Art, and Engineering.

Qualifications

  • 4+ years of experience in Unity game development, technical art, creative development, or a related field.
  • Strong proficiency in Unity and C# and/or JavaScript.
  • Experience building gameplay systems, prototypes, playable ads, or interactive advertising experiences.
  • Strong understanding of mobile optimization, performance, and technical constraints.
  • Ability to combine technical implementation with creative thinking and fast prototyping.
  • Strong problem‑solving, communication, and collaboration skills.
  • Comfortable working in a fast‑paced, iterative and performance‑driven environment.

Responsibilities

  • Develop and maintain playable ads and gameplay prototypes using Unity, C#, Luna Playable, and other relevant technologies.
  • Build responsive gameplay interactions, UI flows, animations, visual feedback, and creative effects.
  • Rapidly prototype and iterate on gameplay and interactive creative concepts.
  • Build reusable gameplay systems, modular templates, components, and scalable architectures.
  • Write clean, maintainable, and reusable code where applicable.
  • Optimize playables for performance, loading time, file size, and cross‑device/platform compatibility.
  • Create and iterate on video advertising creatives, gameplay‑based videos, and performance marketing assets.
  • Produce a high volume of playable and video creative variations for testing.
  • Iterate on creatives based on testing results, analytics, and UA performance.
  • Experiment with different gameplay concepts, creative formats, hooks, interactions, and technical approaches.
  • Support debugging, testing, analytics integrations, creative validation, and quality control.

Skills

Unity
C#
JavaScript
Playable ads
Mobile optimization
Rapid prototyping
Collaboration

Tools

Luna Playable
After Effects
Blender
Unity Timeline
AppLovin
Unity Ads
Meta
Google Ads

Job description

Naphora Games Group is seeking a Mid‑Senior Playable Programmer / Creative Technical Artist to join our growing team. You will help build high‑performing playable ads and creative content for our mobile games, using Unity, C#, Luna Playable, and related tech.

This fully remote role welcomes candidates from anywhere and aligns with our Saudi Arabia working schedule (Sun–Thu, 9:00–17:00). You’ll work cross‑functionally with AI, Design, Marketing, UA, Product, Art, and Engineering.

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