Remote Level Designer – Unreal Engine 5, Modular FPS

Workingames

United Kingdom

A distancia

GBP 42.000 - 60.000

Jornada completa

14 días+

Una candidatura completa en un minuto

Currículum y carta de presentación personalizados, listos para enviar.

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Descripción de la vacante

Side Inc. is seeking an experienced Level Designer to own gameplay spaces for action-focused projects. You will craft engaging, immersive environments using Unreal Engine 5, focusing on player flow, encounters, exploration, and modular design that supports procedural generation.

You will collaborate with Level Art, Environment Art, Design, and Production to iterate quickly, communicate clearly, and maintain production quality. English speaking proficiency is essential for cross-team coordination.

Formación

  • Experience designing levels for action, RPG, co-op, or first-person games.
  • Shipped title experience or substantial production on PC/console is preferred.
  • Experience with modular kits and level-building systems.
  • Understanding of procedural content generation workflows and how level design supports randomized gameplay experiences.
  • Knowledge of level metrics, navigation, sightlines, combat pacing, and player guidance.

Responsabilidades

  • Take ownership of a gameplay space and design engaging, immersive levels.
  • Create modular levels that support procedural generation and replayability.
  • Collaborate with Level Art, Environment Art, Design, and Production teams to maintain quality.
  • Contribute to level metrics, pacing, and player guidance through iteration.

Conocimientos

Unreal Engine 5
Level design
Modular level design
Procedural generation
First-person gameplay
Gameplay iteration
English communication
Collaboration with teams

Herramientas

Unreal Engine

Descripción del empleo

Side Inc. is seeking an experienced Level Designer to own gameplay spaces for action-focused projects. You will craft engaging, immersive environments using Unreal Engine 5, focusing on player flow, encounters, exploration, and modular design that supports procedural generation.

You will collaborate with Level Art, Environment Art, Design, and Production to iterate quickly, communicate clearly, and maintain production quality. English speaking proficiency is essential for cross-team coordination.

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