We are looking for an experienced Technical Designer to turn ambitious level and gameplay ideas into robust, production-ready experiences in Neverland.
This is not a broad design or ideas-only role. We want someone who has delivered high-quality levels, understands what it takes to carry them from blockout to ship, and can build the mechanics, interactions and technical foundations that make them work.
What You Will Do
- Own the technical implementation of levels, encounters and interactive gameplay from prototype through to final delivery
- Build and refine mechanics, interactable elements and gameplay logic in Unreal Engine 5
- Work closely with Level Design, Engineering, Animation, Art and Audio to turn creative intent into reliable, shippable experiences
- Act as the bridge between Design and Engineering, identifying technical risks and solving problems before they block production
- Create scalable Blueprint systems and tools that allow designers to build and iterate quickly
- Debug, profile and improve gameplay so levels remain performant and dependable
- Playtest constantly, refining game feel, co-op interactions and the solo experience
What We Are Looking For
- Experience shipping at least one high-quality PC or console game as a Technical Designer
- Clear evidence that you have helped deliver levels through production, not only created isolated prototypes
- Strong Unreal Engine and Blueprint skills, including gameplay frameworks, debugging and performance awareness
- Mechanics you can discuss in detail, from the first prototype through iteration, production and ship
- A strong understanding of game feel, 3Cs and how gameplay systems support level design
- Experience collaborating directly with engineers and applying sound engineering principles within Unreal
- A proactive, practical approach. You identify what needs doing, solve problems and take ownership through to completion
- Experience with action-adventure, 3D platforming or co-op games is strongly preferred
- C++ literacy is useful but not essential
Ways of Working
- Tuesday to Thursday in our Warrington studio
- Monday and Friday at your discretion, though many of us are in the office
- Flexible working within core hours, 10:00-16:00
Benefits
- 25 days holiday plus UK bank holidays
- 4% company pension scheme
- EMI share options for eligible employees
- High-spec hardware and software provided