Senior Technical Designer

Second Star Games

Warrington

On-site

GBP 42,000 - 58,000

Full time

3 days ago
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Benefits offered by this job

25 days holiday
4% company pension scheme
EMI share options for eligible
High-spec hardware and software

Job summary

Second Star Games in the United Kingdom is seeking an experienced Technical Designer to turn ambitious level and gameplay ideas into robust, production-ready experiences. You will own the technical implementation of levels from prototype through to final delivery, building scalable Blueprint systems and tools in Unreal Engine 5.

You will collaborate with Level Design, Engineering, Animation, Art and Audio to deliver reliable, ship-ready experiences, identify technical risks, and own delivery

Qualifications

  • Shipping at least one PC or console game as a Technical Designer.
  • Experience delivering levels through production from prototype to ship.
  • Strong Unreal Engine and Blueprint skills, including gameplay frameworks, debugging and performance awareness.
  • Experience collaborating with engineers and applying engineering principles within Unreal.
  • Proactive, practical approach; take ownership through to completion.
  • Experience with action-adventure, 3D platforming or co-op games preferred.
  • C++ literacy is useful but not essential.

Responsibilities

  • Own the technical implementation of levels, encounters and interactive gameplay from prototype through to final delivery.
  • Build and refine mechanics, interactable elements and gameplay logic in Unreal Engine 5.
  • Work closely with Level Design, Engineering, Animation, Art and Audio to turn creative intent into reliable, shippable experiences.
  • Act as the bridge between Design and Engineering, identifying technical risks and solving problems before they block production.
  • Create scalable Blueprint systems and tools that allow designers to build and iterate quickly.
  • Debug, profile and improve gameplay so levels remain performant and dependable.
  • Playtest constantly, refining game feel, co-op interactions and the solo experience.

Skills

Unreal Engine
Blueprints
C++ literacy
Production-level level design

Tools

Unreal Engine 5
Blueprint scripting

Job description

We are looking for an experienced Technical Designer to turn ambitious level and gameplay ideas into robust, production-ready experiences in Neverland.

This is not a broad design or ideas-only role. We want someone who has delivered high-quality levels, understands what it takes to carry them from blockout to ship, and can build the mechanics, interactions and technical foundations that make them work.

What You Will Do
  • Own the technical implementation of levels, encounters and interactive gameplay from prototype through to final delivery
  • Build and refine mechanics, interactable elements and gameplay logic in Unreal Engine 5
  • Work closely with Level Design, Engineering, Animation, Art and Audio to turn creative intent into reliable, shippable experiences
  • Act as the bridge between Design and Engineering, identifying technical risks and solving problems before they block production
  • Create scalable Blueprint systems and tools that allow designers to build and iterate quickly
  • Debug, profile and improve gameplay so levels remain performant and dependable
  • Playtest constantly, refining game feel, co-op interactions and the solo experience
What We Are Looking For
  • Experience shipping at least one high-quality PC or console game as a Technical Designer
  • Clear evidence that you have helped deliver levels through production, not only created isolated prototypes
  • Strong Unreal Engine and Blueprint skills, including gameplay frameworks, debugging and performance awareness
  • Mechanics you can discuss in detail, from the first prototype through iteration, production and ship
  • A strong understanding of game feel, 3Cs and how gameplay systems support level design
  • Experience collaborating directly with engineers and applying sound engineering principles within Unreal
  • A proactive, practical approach. You identify what needs doing, solve problems and take ownership through to completion
  • Experience with action-adventure, 3D platforming or co-op games is strongly preferred
  • C++ literacy is useful but not essential
Ways of Working
  • Tuesday to Thursday in our Warrington studio
  • Monday and Friday at your discretion, though many of us are in the office
  • Flexible working within core hours, 10:00-16:00
Benefits
  • 25 days holiday plus UK bank holidays
  • 4% company pension scheme
  • EMI share options for eligible employees
  • High-spec hardware and software provided
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