Remote Engine & Rendering Engineer

YO AI Labs

Greater London

Remote

GBP 55,000 - 85,000

Full time

14 days+

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Job summary

YO AI Labs is seeking a Game Tools & Modding Engineer for remote work to advance rendering, engine-level features, and real-time graphics systems. You will work on high-performance graphics pipelines and toolchains across DX11/12, Vulkan, OpenGL, and related APIs.

You will design engine components, optimize CPU/GPU performance, and collaborate with designers and engineers to ship robust graphics features. Strong C++ and Unreal Engine experience are essential for this role.

Qualifications

  • 3–6 years of experience in game development or real-time graphics.
  • Strong proficiency in C++.
  • Hands-on experience with graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines and shaders (HLSL/GLSL).
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).

Responsibilities

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Skills

C++
DirectX 11/12
Vulkan
OpenGL/Metal
Unreal Engine
Real-time rendering
3D math
Performance optimization
Multithreading
Remote teamwork

Tools

RenderDoc
PIX
Nsight

Job description

YO AI Labs is seeking a Game Tools & Modding Engineer for remote work to advance rendering, engine-level features, and real-time graphics systems. You will work on high-performance graphics pipelines and toolchains across DX11/12, Vulkan, OpenGL, and related APIs.

You will design engine components, optimize CPU/GPU performance, and collaborate with designers and engineers to ship robust graphics features. Strong C++ and Unreal Engine experience are essential for this role.

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