Senior Rendering Engineer

31st Union

Brighton

On-site

GBP 70,000 - 110,000

Full time

14 days+

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Job summary

Hangar 13 is seeking a seasoned Senior Rendering Engineer to advance Unreal Engine 5 rendering and collaborate with Lighting, Environment, and Tech Art teams to deliver photorealistic visuals across AAA projects.

You will bridge UE5 capabilities with custom rendering techniques across a globally distributed team in Brighton, Brno, and Prague, navigate large codebases, and implement high-performance graphics while maintaining code quality and stability.

Qualifications

  • Significant experience in real-time computer graphics, shaders, and engine development.
  • Strong C++ and multi-threaded programming skills.
  • Proficiency in real-time rendering techniques, 3D math, and linear algebra.
  • Excellent English communication and collaboration abilities.
  • Bachelor’s degree in CS/Engineering or equivalent experience.

Responsibilities

  • Advance, modify, and optimize Unreal Engine 5’s stock rendering pipeline for performance and artistry.
  • Collaborate with Lighting, Environment Art, and Tech Art/Shaders teams to resolve bottlenecks.
  • Research and implement high-end photorealistic graphics techniques for characters and environments.
  • Draft clear technical designs for technical and non-technical audiences.
  • Navigate a large, multi-platform codebase with advanced C++ and modern graphics APIs.
  • Coordinate across Brighton, Brno, and Prague to align with the Render Lead.

Skills

C++
Multi-threading
Real-Time Rendering
English Communication
Team Collaboration
Codebase Navigation

Education

Bachelor's Degree in Computer Science or Engineering

Tools

Unreal Engine 5
RenderDoc
PIX

Job description

Job Title: Senior Rendering Engineer

Department: Engineering

Location(s): Brno, Prague (Czech Republic), or Brighton (UK)

Reports To: Lead Render Engineer

Job Type: Permanent

Who We Are

Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.

Job Summary

Hangar 13 is looking for a seasoned Senior Rendering Engineer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting-edge 3D graphics. In this role, you will bridge the gap between stock Unreal Engine 5 capabilities and the high-performance, photorealistic visual demands of our current AAA projects. Working in a globally distributed team alongside our Tech Art, Lighting, and Environment teams, you will research, implement, and optimize custom rendering techniques that empower artists to deliver their vision stably and performantly. This is an ideal position for an engineer who thrives on navigating large codebases, solving complex technical pipeline overlaps, and making bold engine-level changes to advance game technology.

Duties and Responsibilities
  • Advance, modify, and optimize Unreal Engine 5’s stock rendering pipeline to meet strict performance and artistic demands.
  • Partner closely with the Lighting Team, Environment Art teams, and Tech Art/Shaders departments to bridge team overlaps, eliminate pipeline bottlenecks, and bring the creative vision of our games to life.
  • Research, develop, implement, and debug high-end, photorealistic graphics techniques applicable to characters and large-scale environments.
  • Efficiently draft and deliver clear technical designs to different audiences, skillfully filtering out unnecessary detail for non-technical stakeholders.
  • Identify technical and developmental risks/obstacles within the rendering pipeline and proactively generate solutions to overcome them.
  • Navigate, maintain, and safely improve within a massive, multi-platform codebase using advanced C++ and modern graphics APIs.
  • Collaborate closely across multiple studio locations, ensuring close alignment with the Render Lead and local engineering anchors between studio locations.
Essential Skills, Attributes and Experience
  • Industry Experience: Significant experience in computer games engineering, specifically focused on real-time computer graphics, shaders, and engine development.
  • Technical Mastery: Advanced knowledge of C++ and multi-threaded programming techniques.
  • Graphics: Strong knowledge of modern Real-Time Rendering techniques, 3D math, and linear algebra.
  • Language & Communication: English proficiency with exceptional communication and collaboration skills.
  • Work Style: Demonstrated ability to work both collaboratively within a highly integrated global team and self-sufficiently as an outcome-oriented problem solver.
  • Qualifications: Bachelor’s Degree in Computer Science, Engineering, or equivalent professional work experience.
Highly Desirable
  • Shipped Titles: Shipped one or more AAA game titles on multiple platforms.
  • Engine Specifics: Deep multi-platform development experience utilizing Unreal Engine 5 or highly customized proprietary engines.
  • Console Debugging: Hands-on familiarity with console profiling and debugging tools (e.g., RenderDoc, PIX, etc.).

Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.

As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.

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