Remote Character Artist (Stylised) — Unreal Engine 5

Flix Interactive Ltd

United Kingdom

Remote

GBP 42,000 - 66,000

Full time

12 hours ago
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Benefits offered by this job

Friendly work environment
AAA-title work exposure
Sustainable studio growth
Learning across diverse projects

Job summary

Flix Interactive Ltd invites applications for a UK Remote or West Midlands-based Character Artist. You will craft stylised characters and creatures from concept to in-game integration using Maya, ZBrush, Substance 3D Painter and Unreal Engine 5.

You’ll collaborate with Art, Design, Animation and Technical Art to balance aesthetics with performance, meet production schedules, and contribute to a supportive studio culture while delivering polished assets for real-time titles.

Qualifications

  • Proven professional experience in character and creature art, animation or a closely related game art role.
  • A strong portfolio demonstrating high-quality stylised characters and creatures, including animation.

Responsibilities

  • Create and deliver stylised characters and creatures from initial development through to final in-game implementation.
  • Interpret concept art, references and art direction, translating them into compelling 3D models that retain the design's intent and personality.
  • Develop strong silhouettes, shapes, proportions, facial features and surface details that make characters and creatures appealing and readable.
  • Sculpt, model, retopologise, UV and texture production-ready assets.
  • Collaborate with designers, animators and technical artists to ensure assets meet visual, gameplay, rigging and animation needs.
  • Import and set up assets in Unreal Engine 5, checking models, materials and animations in-game and making adjustments as needed.
  • Maintain consistent quality across assigned work while meeting agreed schedules and communicating progress, dependencies and risks.
  • Work within agreed budgets for geometry, materials, textures and performance, coordinating with technical teams to resolve constraints.
  • Review work in-game and respond to artistic, design and technical feedback throughout production.
  • Share knowledge and provide constructive feedback to other artists, contributing to a supportive and collaborative team environment.
  • Proven professional experience in character and creature art, animation or a closely related game art role.
  • A strong portfolio demonstrating high-quality stylised characters and creatures, including examples of animation.

Skills

Artistic anatomy
Stylised character art
Team collaboration
Communication
Pipeline discipline
Time management
Portfolio focus

Tools

Maya
ZBrush
Substance 3D Painter
Unreal Engine 5

Job description

Flix Interactive Ltd invites applications for a UK Remote or West Midlands-based Character Artist. You will craft stylised characters and creatures from concept to in-game integration using Maya, ZBrush, Substance 3D Painter and Unreal Engine 5.

You’ll collaborate with Art, Design, Animation and Technical Art to balance aesthetics with performance, meet production schedules, and contribute to a supportive studio culture while delivering polished assets for real-time titles.

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