Senior Technical Animator: Unreal Engine & Melee (Remote)

Flix Interactive Ltd

West Midlands

Ibrido

GBP 55.000 - 85.000

Tempo pieno

22 ore fa
Candidati tra i primi

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Vantaggi offerti da questo lavoro

Private health and dental care
20 days A/L + Christmas leave
Team events & parties
Fully remote working (Europe)
Gamepass or PS Plus
Flexible core hours

Descrizione del lavoro

Flix Interactive Ltd in the West Midlands or fully remote across Europe is seeking a Senior Technical Animator who blends strong character animation with deep Unreal Engine expertise. You will refine assets, implement animation systems, and collaborate on combat mechanics to deliver fluid melee gameplay.

The role requires independence, strong problem-solving, and ability to take an initial brief through to a polished in-game result.

Competenze

  • 7 years of professional experience at a senior level in technical animation.
  • Experience working on melee combat games with understanding of timing, anticipation, impact, recovery and transitions.
  • Strong character animation skills with ability to assess and improve motion capture and existing data.
  • Thorough understanding of Unreal Engine character and animation systems including: Blueprints, Animation Blueprints, State machines, Blend spaces, Montages, Motion matching, Warping, IK, Control Rig.
  • Proficiency in Blender or Maya, Blender preferred.
  • Ability to move animation assets between content creation tools and Unreal Engine.
  • Ability to work independently with minimal supervision and deliver practical solutions.
  • Clear communication in a distributed team.

Mansioni

  • Refine, edit and adapt existing animation assets, including motion capture, to meet gameplay and character performance.
  • Implement and maintain character animation systems in Unreal Engine, including Animation Blueprints, state machines, blend spaces, and animation montages.
  • Work with motion matching, motion warping, root motion, IK and Control Rig to support responsive movement and combat.
  • Collaborate with the Lead Combat Designer on attacks, combos, dodges, parries, hit reactions and transitions.
  • Balance animation quality with gameplay responsiveness, focusing on timing, weight, readability and player control.
  • Use animation notifies and montage sections to coordinate animation with gameplay events.
  • Diagnose and resolve animation issues like blending, foot sliding, alignment, retargeting.
  • Profile and optimise animation systems for performance and maintainability.
  • Manage workload, communicate progress and risks, propose solutions.
  • Document systems and workflows for team use.

Conoscenze

Unreal Engine
Character animation
Animation systems
Motion capture
Blender
Maya
Python scripting
Independent work

Strumenti

Blueprints
Animation Blueprints
State machines
Blend spaces
Montages
Motion Matching
Control Rig

Descrizione del lavoro

Flix Interactive Ltd in the West Midlands or fully remote across Europe is seeking a Senior Technical Animator who blends strong character animation with deep Unreal Engine expertise. You will refine assets, implement animation systems, and collaborate on combat mechanics to deliver fluid melee gameplay.

The role requires independence, strong problem-solving, and ability to take an initial brief through to a polished in-game result.

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