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Lighthouse Games is seeking a Lead Character Artist in the United Kingdom to drive character quality, believability, and consistency across our game. You will lead the Character Art team, mentor artists, and set clear creative direction while collaborating with Art leadership and other disciplines to deliver high-fidelity characters that perform well in-engine.
You will balance hands-on character work with leadership, help shape pipelines and workflows, and contribute to planning and resourcing
As a Lead Character Artist, working closely with the Head of Art, you will be responsible for driving the quality, consistency, and believability of our characters. We are looking for someone with an exceptional eye for detail, a strong understanding of character development, and a passion for creating memorable characters that feel authentic within the world of our game.
You will lead and support the Character Art team, setting a clear quality bar while providing regular feedback, mentoring, and artistic direction. You will help create an environment where artists can produce their best work, develop their skills, and collaborate effectively across the wider team.
Collaboration will be central to the role. You will work closely with the Head of Art, Technical Art, Animation, Concept, Engineering, and other disciplines to ensure our characters achieve the highest possible visual quality while remaining performant and technically robust. You will contribute to the development of efficient character pipelines, tools, and workflows, identifying opportunities to improve both quality and productivity.
This is a role that balances hands‑on character creation with leadership and direction. You should be comfortable moving between creating and reviewing content yourself, solving production challenges with the team, and providing direction to internal and external artists. You will understand when a challenge requires you to get directly involved and when your greatest impact will come from enabling and directing others.
You will also contribute to character production planning, estimation, prioritisation, and resource requirements, working with Production and Art leadership to ensure the team can deliver consistently against project goals.