Real-Time Graphics Software Engineer

Disguise Technologies Ltd

Greater London

On-site

GBP 60,000 - 90,000

Full time

8 days ago

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Benefits offered by this job

Unlimited Paid Time Off
Hybrid working between home and office
Mental health and wellbeing support
Gig allowance - £400 per year for gigs
Belonging policies and inclusion
Training, coaching & mentoring

Job summary

Disguise Technologies Ltd in London is seeking a mid-level Software Engineer to join our engineering team. You will work on demanding live production software used by thousands, writing high-performance C++ and tooling.

You will collaborate with product, QA and support, own features from spec to release, and contribute to tests, debugging and performance improvements in a small, hands-on team. The role emphasizes correctness and clear communication, with Unreal Engine 5 or graphics experience a

Qualifications

  • 3+ years of professional C++ experience in high-performance environments.
  • Experience releasing at least one commercial software product.
  • Team experience: code reviews, collaboration and bug fixing.
  • Background in real-time graphics or game/visual effects industries.
  • Experience with Visual Studio, Windows, DirectX, and Python.

Responsibilities

  • Own delivery of customer projects, large features and internal tooling.
  • Build and specify new features with Product to shape them.
  • Improve, support and maintain existing product areas.
  • Write testable, maintainable code and unit tests.
  • Debug methodically using tools and logging to find root causes.
  • Review peers' work and explain the reasoning behind corrections.

Skills

C++
Unreal Engine 5
Graphics programming
DirectX
Visual Studio
Windows
Python

Tools

Git
Build systems

Job description

Disguise Technologies Ltd in London is seeking a mid-level Software Engineer to join our engineering team. You will work on demanding live production software used by thousands, writing high-performance C++ and tooling.

You will collaborate with product, QA and support, own features from spec to release, and contribute to tests, debugging and performance improvements in a small, hands-on team. The role emphasizes correctness and clear communication, with Unreal Engine 5 or graphics experience a

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