Previs Supervisor

Blue Zoo Production

Greater London

Hybrid

GBP 45,000 - 65,000

Full time

3 days ago
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Job summary

Blue Zoo Production seeks a Previs Supervisor to collaborate with the Director and CG teams on feature animation sequences. You will visualize from storyboards, prototype assets, and refine camera work to support lighting and FX. Strong Maya skills and a good eye for pacing are essential.

You will work in a flexible hybrid/remote setup with a start around November 2026 and responsibilities across multiple departments to ensure consistent quality and storytelling rhythm.

Qualifications

  • Must have strong Previs experience with a track record in feature animation.
  • Solid layout and camera animation skills are essential.
  • A keen eye for pacing, timing and composition.
  • Good understanding of real-world cameras and cinematography.
  • Proficiency with Autodesk Maya is required.
  • Familiarity with CG pipelines and production workflows.
  • Strong communication and collaborative skills.
  • Excellent time management and ability to work both independently and in a team.
  • Self-motivated, creative problem solver with the ability to adapt to changing directions.

Responsibilities

  • Collaborate with Director and Animation Supervisor to create sequences from storyboards.
  • Plan staging in 3D layouts with blocks of characters and camera.
  • Prototype assets in Scene and provide feedback to asset departments.
  • Refine cameras during animation and assess shot continuity.
  • Coordinate with Lighting and FX to understand shot impact.
  • Establish character blocking and camera movement.
  • Ensure consistency of quality, style and continuity across shots.
  • Act on notes from the Director and Animation Supervisor.
  • Adapt to creative changes throughout the project.

Skills

Previs
Layout & Camera
Pacing & Timing
Cinematography
Autodesk Maya
CG Pipeline
Communication
Time Management
Independent & Team
Problem Solving

Tools

Autodesk Maya

Job description

Our Previs Supervisor will work alongside the Director, Animation Supervisor and CG Supervisor. You will be visualising sequences from storyboards and animatics, using assets created by the Modelling teams.

As Previs Supervisor, you will have a good understanding of camera work and terminology, such as lenses, composition, and staging. You will create the first pass of rough posing and timing of characters, assets and camera work based on feedback from the Director and Editor.

We are very happy to discuss flexible, hybrid and remote working options for all our vacancies.

Please note that this vacancy can close early if we receive a high number of applications.

This opportunity is to work on a feature film with the role starting in approx November2026.

Day to Day:
  • Working with the Director and Animation Supervisor to create sequences from storyboards and animatics
  • Working with the CG Supervisor to plan staging in the 3D layouts, with blocks of characters and camera
  • Quickly prototyping/testing assets in Scene to give feedback to the asset departments
  • Refining of cameras at the animation stage, where required
  • Understanding the impact shots will have on the Lighting and FX departments
  • Establishing character blocking, camera position and animate camera movement
  • Understanding shot continuity of sequence to help guide shot creation
  • Maintaining consistent quality, style and continuity
  • Responding effectively to and acting on notes and feedback from the Director and Animation Supervisor
  • Adapting to creative change throughout a project
Must Have:
  • Great experience in Previs
  • Strong skills in layout and camera animation
  • Strong understanding of pacing and timing, with a keen eye for composition
  • Understanding of real-world cameras and cinematography
  • Strong knowledge of Autodesk Maya
  • Strong understanding of pacing, timing and general filmmaking concepts
  • Good knowledge of CG Animation techniques and CG pipeline
  • Strong communication skills and ability to work collaboratively with production and other departments
  • Good time management, ability to work independently as well as working well in a team
  • Self-motivated and creative problem solver with the ability to work with tight schedules
Bonus Points:
  • Experience working within Animated Features
  • Experience with Maya into Unreal Engine workflows
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