Previs Artist

Blue Zoo Production

Greater London

Hybrid

GBP 42,000 - 62,000

Full time

6 days ago
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Benefits offered by this job

Flexible working
Hybrid/Remote options

Job summary

Blue Zoo Production is seeking a Previs Artist to join our feature film project starting Autumn 2026. You will work with the Director, Animation Supervisor and CG Supervisor to visualise sequences from storyboards and animatics, using assets from Modelling teams.

You should have strong camera knowledge, experience in previs, and proficiency with Maya. The role offers flexible, hybrid or remote working options.

Qualifications

  • Experience in previs workflows.
  • Strong layout and camera animation skills.
  • Excellent sense of pacing, timing and composition.
  • Solid knowledge of real-world cameras and cinematography.
  • Proficiency with Autodesk Maya.
  • Strong collaboration across departments.
  • Good time management and ability to work independently.

Responsibilities

  • Collaborate with Director and Animation Supervisor to create sequences from storyboards and animatics.
  • Plan staging in 3D layouts with blocks of characters and camera.
  • Prototype assets in Scene to provide feedback to asset teams.
  • Refine cameras during the animation stage as required.
  • Understand the impact shots will have on Lighting and FX departments.
  • Establish character blocking, camera position and animate camera movement.
  • Maintain shot continuity and quality throughout production.
  • Respond to notes from Director and Animation Supervisor and adapt accordingly.
  • Adjust to creative changes across the project.

Skills

Previs experience
Layout and camera animation
Pacing and timing
Cinematography knowledge
CG pipeline knowledge
Communication skills
Time management
Independent and team player

Tools

Autodesk Maya
Unreal Engine workflows

Job description

Our Previs Artists work alongside the Director, Animation Supervisor and CG Supervisor. You will be visualising sequences from storyboards and animatics, using assets created by the Modelling teams.

As Previs Artist you will have a good understanding of camera work and terminology, such as lenses, composition, and staging. You will create the first pass of rough posing and timing of characters, assets and camera work based on feedback from the Director and Editor.

We are very happy to discuss flexible, hybrid and remote working options for all our vacancies.

This opportunity is to work on a feature film with the role starting in Autumn 2026.

Day to Day:
  • Working with the Director and Animation Supervisor to create sequences from storyboards and animatics.
  • Working with the CG Supervisor to plan staging in the 3D layouts, with blocks of characters and camera.
  • Quickly prototyping/testing assets in Scene to give feedback to the asset departments.
  • Refining of cameras at the animation stage, where required.
  • Understanding the impact shots will have on the Lighting and FX departments.
  • Establishing character blocking, camera position and animate camera movement.
  • Understanding shot continuity of sequence to help guide shot creation.
  • Maintaining consistent quality, style and continuity.
  • Responding effectively to and acting on notes and feedback from the Director and Animation Supervisor.
  • Adapting to creative change throughout a project.
Must Have:
  • Good experience in Previs.
  • Strong skills in layout and camera animation.
  • Strong understanding of pacing and timing, with a keen eye for composition.
  • Understanding of real-world cameras and cinematography.
  • Strong knowledge of Autodesk Maya.
  • Strong understanding of pacing, timing and general filmmaking concepts.
  • Good knowledge of CG Animation techniques and CG pipeline.
  • Strong communication skills and ability to work collaboratively with production and other departments.
  • Good time management and able to work independently, as well as working well in a team.
  • Self-motivated and creative problem solver with the ability to work with tight schedules.
Bonus Points:
  • Experience working within Children's TV animation.
  • Experience with Maya into Unreal Engine workflows.
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