Mobile Graphics Engineer

Pixel Toys

Royal Leamington Spa

On-site

GBP 42,000 - 62,000

Full time

8 days ago
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Benefits offered by this job

Competitive salary
25 days annual leave
Discretionary Bonus Scheme
Long service days
Private Medical Insurance (including眼)

Job summary

Pixel Toys is seeking a Graphics Programmer to drive graphics quality and performance across our mobile-focused titles. You will write shaders, optimize rendering, and collaborate with engineers and artists to push visual polish while maintaining runtime efficiency.

You will work with Vulkan and Metal, profiling on multiple devices, and help shape render pipelines, post-processing, culling, and lightmapping for diverse hardware.

Qualifications

  • Proficient in C# or C++ with professional programming experience.
  • Solid shader programming skills and understanding of rendering pipelines.
  • Experience with HLSL/GLSL/CG; familiarity with PBR workflows preferred.
  • Familiarity with Unity Scriptable Render Pipelines (SRP) and shader variants.
  • On-device mobile graphics profiling and optimisation experience.
  • Knowledge of Vulkan and Metal APIs for mobile platforms.
  • Strong 3D math foundation and asset optimization experience.
  • Collaborative mindset with cross-functional teams in game development.

Responsibilities

  • Write and maintain high-quality shaders and graphical features.
  • Prototype, architect, and implement graphics systems for mobile hardware.
  • Profile and resolve performance bottlenecks across devices and APIs.
  • Optimise render pipelines, post-processing, culling, LOD, and lightmaps.
  • Collaborate with technical artists, engineers, and designers to balance visuals and performance.

Skills

C#/C++
Shader programming
HLSL/GLSL/CG
Unity SRP
Mobile profiling
Vulkan
Metal
3D math
Collaborative mindset

Tools

Unity
Vulkan
Metal

Job description

Pixel Toys is seeking a Graphics Programmer to drive graphics quality and performance across our mobile-focused titles. You will write shaders, optimize rendering, and collaborate with engineers and artists to push visual polish while maintaining runtime efficiency.

You will work with Vulkan and Metal, profiling on multiple devices, and help shape render pipelines, post-processing, culling, and lightmapping for diverse hardware.

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