Senior Graphics Programmer - Engine Ownership

IO Interactive A/S

Brighton

On-site

GBP 60,000 - 90,000

Full time

5 days ago
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Job summary

IO Interactive in Brighton is seeking an experienced Graphics Programmer to own rendering systems across our multi-project portfolio. You will inherit well-architected code, drive stability, and ensure performance on console generations while delivering on tight deadlines.

You will work with Glacier engine, writing robust C++ and collaborating with cross-functional teams to optimize data flow, memory management, and rendering features such as cloth, crowds, terrain, and weather.

Qualifications

  • Shipped at least one AAA title as a Graphics/Rendering Programmer.
  • Strong C++ programmer with deep experience in engine-level graphics systems.
  • Proven expertise in graphics APIs (DirectX, Vulkan, or equivalent) and shader programming.
  • Experienced with performance profiling and optimization in large-scale codebases.
  • Strong grasp of GPU architecture, rendering pipelines, and graphics theory.
  • Comfortable working across multiple platforms with a focus on console development.
  • Excellent communicator who can work effectively in a distributed, multicultural team environment.
  • Able to step into established systems and take ownership quickly.

Responsibilities

  • Own and maintain rendering systems and graphics pipelines across multiple projects and console generations.
  • Write robust, performant C++ code that forms the backbone of our proprietary Glacier engine.
  • Profile, debug, and optimize rendering performance across CPU and GPU, with deep focus on platform-specific constraints.
  • Collaborate with engine systems teams to improve data flow, memory management, and rendering feature integration.
  • Implement and optimize advanced rendering techniques for complex visual systems including cloth, crowds, terrain, weather, and environmental effects.
  • Maintain and strengthen rendering architecture as projects move into production.

Skills

C++
Graphics engine
Shader programming
Graphics APIs
Performance profiling
GPU architecture
Cross-platform
Ownership

Tools

Glacier engine

Job description

IO Interactive in Brighton is seeking an experienced Graphics Programmer to own rendering systems across our multi-project portfolio. You will inherit well-architected code, drive stability, and ensure performance on console generations while delivering on tight deadlines.

You will work with Glacier engine, writing robust C++ and collaborating with cross-functional teams to optimize data flow, memory management, and rendering features such as cloth, crowds, terrain, and weather.

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