Graphics Programmer

Pixel Toys

Royal Leamington Spa

On-site

GBP 42,000 - 62,000

Full time

9 days ago
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Benefits offered by this job

Competitive salary
25 days annual leave
Discretionary Bonus Scheme
Long service days
Private Medical Insurance (including眼)

Job summary

Pixel Toys is seeking a Graphics Programmer to drive graphics quality and performance across our mobile-focused titles. You will write shaders, optimize rendering, and collaborate with engineers and artists to push visual polish while maintaining runtime efficiency.

You will work with Vulkan and Metal, profiling on multiple devices, and help shape render pipelines, post-processing, culling, and lightmapping for diverse hardware.

Qualifications

  • Proficient in C# or C++ with professional programming experience.
  • Solid shader programming skills and understanding of rendering pipelines.
  • Experience with HLSL/GLSL/CG; familiarity with PBR workflows preferred.
  • Familiarity with Unity Scriptable Render Pipelines (SRP) and shader variants.
  • On-device mobile graphics profiling and optimisation experience.
  • Knowledge of Vulkan and Metal APIs for mobile platforms.
  • Strong 3D math foundation and asset optimization experience.
  • Collaborative mindset with cross-functional teams in game development.

Responsibilities

  • Write and maintain high-quality shaders and graphical features.
  • Prototype, architect, and implement graphics systems for mobile hardware.
  • Profile and resolve performance bottlenecks across devices and APIs.
  • Optimise render pipelines, post-processing, culling, LOD, and lightmaps.
  • Collaborate with technical artists, engineers, and designers to balance visuals and performance.

Skills

C#/C++
Shader programming
HLSL/GLSL/CG
Unity SRP
Mobile profiling
Vulkan
Metal
3D math
Collaborative mindset

Tools

Unity
Vulkan
Metal

Job description

Based in the heart of Leamington Spa, Pixel Toys have spent over a decade pushing the capabilities of mobile gaming. We have developed multiple award-winning titles, including: Warhammer 40,000: Freeblade, Warhammer Age of Sigmar: Realm War; and we’re now excited to be exclusively working on a new game, unlike ANYTHING we’ve done previously!

As a forward thinking and innovative studio we are always looking for new technologies and techniques to develop and use in our games and make them even more engaging experiences for our customers.

We are excited to continue to grow our team and are always on the lookout for highly talented and motivated individuals, who are passionate about gaming and excited to join us on our ambitious journey!

The Role:

Join Pixel Toys as a Graphics Programmer at Pixel Toys where you will play a central role in establishing graphics quality and performance across our multi-platform titles, with a strong focus on mobile hardware. Working in a flexible and collaborative environment, you will bring your technical ideas to enrich both the final visual experience and team dynamics.

Partnering closely with Technical Artists, Engineers, and Designers you will architect, prototype, and implement graphics systems that achieve an exceptional balance between visual polish and runtime efficiency.

Your day-to-day will involve writing and maintaining high-quality shaders and graphical features while carefully accounting for mobile hardware constraints such as memory usage, overdraw, and thermal throttling. You will take ownership of profiling and investigating performance bottlenecks across diverse devices, utilising mobile graphics APIs like Vulkan and Metal to resolve visual anomalies. From optimising render pipelines to managing post-processing, culling, LODing, and lightmapping, you will ensure the stability and efficiency of our graphics codebase across a wide spectrum of target hardware.

About you:

As a Graphics Programmer bring professional programming experience in C# or C++, backed by a practical understanding of coding standards, software architecture, and graphics pipelines.

We would love to see experience across some of the following areas:

  • Shader Programming: Practical experience with HLSL, GLSL, or CG shader development, ideally utilising Physically Based Rendering (PBR) workflows.
  • Render Pipelines: Familiarity with Unity Scriptable Render Pipelines (SRPs), including shader keywords, variants, batching, render passes, and custom renderer features.
  • Mobile Profiling & Optimisation: Hands-on experience with on-device mobile graphics profiling, debugging, and performance optimisation across Android or iOS hardware.
  • Graphics APIs: A working familiarity with modern mobile graphics APIs such as Vulkan and Metal.
  • 3D Math & Asset Optimisation: A solid foundation in 3D math and experience optimising art assets, including post-processing, culling, LOD systems, and lightmaps.
  • Collaborative Mindset: An eye for visual detail, effective problem-solving skills, and a collaborative approach to working alongside technical artists and cross-functional game teams.
What can Pixel Toys offer?

At Pixel Toys we are proud of the progressive, inclusive, and collaborative working environment we have created; a place where everyone has the opportunity to be themselves and is welcomed and valued for who they are and what they contribute. We have some fantastic benefits we offer our employees... Here are just some of them:

  • Competitive salary, reviewed annually
  • 25 days annual leave, excluding bank holidays
  • Discretionary Bonus Scheme
  • Up to 3 additional long service days (duvet days!)
  • Private Medical Insurance (including optical and dental)
  • Company Pension scheme
  • Death in Service benefit
  • Regular socials including epic summer and Christmas parties!
  • Staff training and development
  • Quarterly Wellness days (On-site massages and more)
  • Flexi-time working hours
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