Material Artist

Lighthouse Games

Royal Leamington Spa

On-site

GBP 28,000 - 38,000

Full time

2 days ago
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Benefits offered by this job

25 days holiday
Birthday day off
Studio shutdown
Discretionary bonus
Private pension
Private healthcare
Health and well-being
Dental care
Optical treatments
Mental health support

Job summary

Lighthouse Games in Leamington Spa is seeking a passionate Material Artist to join our AAA studio. You will design and create high-quality PBR materials, collaborating with Environment, Foliage, Scanning, Character and Vehicle art teams to elevate visual fidelity.

You'll work with Substance Suite and real-time rendering tools, document the material creation pipeline, and help push benchmark-setting shader development while maintaining efficient workflows.

Qualifications

  • Proven experience creating realistic PBR materials.
  • Strong familiarity with real-time rendering engines and game workflows.
  • Proficiency with Substance Suite for material authoring.
  • Experience with 3ds Max, Blender, or Marmoset Toolbag.
  • Excellent organizational skills and ability to multitask.

Responsibilities

  • Develop and produce realistic AAA standard PBR materials
  • Collaborate with Environment, Foliage, Scanning, Character and Vehicle art teams to ensure cohesive materials and shaders
  • Engage with Technical Artists and Render Engineers to push shader development benchmarks
  • Document and refine the material creation pipeline for consistency and efficiency
  • Identify opportunities to enhance quality and workflows

Skills

PBR materials
Real-time rendering
Multitasking

Tools

Substance Suite
3ds Max
Blender
Marmoset Toolbag

Job description

Lighthouse Games, a cutting-edge AAA studio located in Leamington Spa, is on a mission to create a groundbreaking new IP that will set new standards in the gaming industry. We are looking for a talented and passionate Material Artist to join our dynamic Art team. Here, you will have the opportunity to unleash your creativity and craftsmanship while collaborating with a diverse group of industry experts.

As a Material Artist, you will play a crucial role in designing and creating high-quality PBR (Physically Based Rendering) materials that enhance the visual fidelity of our game. You will work closely with various art disciplines, ensuring that our worlds are immersive and visually stunning.

Key Responsibilities:
  • Develop and produce realistic AAA standard PBR materials
  • Collaborate with teams across Environment, Foliage, Scanning, Character, and Vehicle art to create cohesive materials and shaders
  • Engage with Technical Artists and Render Engineers to set new benchmarks in material shader development
  • Document and refine the material creation pipeline for consistency and efficiency
  • Identify and implement opportunities to enhance quality and workflows
Requirements
  • Demonstrated experience in creating realistic PBR materials
  • Familiarity with real-time rendering engines and game development processes
  • Strong proficiency with material authoring tools such as Substance Suite
  • Experience with 3D modeling and rendering software like 3ds Max, Blender, or Marmoset Toolbag
  • Exceptional organizational skills and the ability to manage multiple tasks effectively
Preferred Qualifications:
  • Knowledge of photogrammetry techniques
  • Understanding of geology, architecture, or dendrology
  • Interest in motorsport and vehicle design
Benefits
  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support
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