Principal Technical Artist - Vehicle Team

Lighthouse Games

Royal Leamington Spa

Hybrid

GBP 90,000 - 120,000

Full time

14 days+
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Benefits offered by this job

25 Days Holiday, plus 1 day for your生日
Studio Shutdown between Christmas and
Discretionary Bonus Scheme
Private Pension Scheme
Private Healthcare
Health and Well-Being Benefits
Dental Care
Optical treatments
Mental Health Support

Job summary

Lighthouse Games in Leamington Spa, UK, is seeking a Principal Vehicle Technical Artist to lead the technical vision for our in-game vehicles. You will bridge art and engineering, define scalable workflows, and help the Vehicle Art team deliver industry-leading vehicle quality.

You will own major technical challenges, mentor peers, shape pipelines, and collaborate across disciplines in a hybrid studio. Experience with Unreal Engine and real-time content pipelines is essential.

Qualifications

  • Extensive experience as a Technical Artist in game development at Principal/Lead level.
  • Deep understanding of vehicle content, production pipelines and real-time vehicle challenges.
  • Ability to design and implement scalable tools and workflows improving production.
  • Expert knowledge of real-time engines, preferably Unreal Engine, and content integration.
  • Strong communication and collaboration to define technical strategy.

Responsibilities

  • Define and drive the technical strategy for vehicle content, pipelines and workflows.
  • Identify and solve technical challenges affecting vehicle quality and efficiency.
  • Architect scalable systems across multiple vehicles for long-term needs.
  • Lead development of tools/workflows for efficient content creation and integration.
  • Establish best practices for vehicle creation, validation and optimization.
  • Provide technical guidance and mentorship across the Vehicle Art team.

Skills

Technical Artist
Vehicle pipelines
Mentorship
Strategic planning

Tools

Unreal Engine
Python
Blueprints
C++

Job description

Lighthouse Games is a AAA studio in Leamington Spa, defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will create the best work of your career within a collaborative, hybrid working environment. You'll learn from the best and work alongside the future greats of the gaming industry.

As a Principal Vehicle Technical Artist, you will play a leading role in defining the technical vision, systems and workflows that support the creation of our in-game vehicles. Acting as a key bridge between art and engineering, you will identify complex challenges, establish scalable solutions and ensure our Vehicle Art team can deliver industry-leading quality efficiently and consistently.

You will take ownership of the most significant technical challenges across the vehicle pipeline, moving the team away from manual, asset-by-asset fixes towards robust, system-driven solutions. Through technical leadership, collaboration and mentorship, you will raise the capability of the wider team and help establish a vehicle production pipeline that sets a new benchmark for the industry.

Requirements

Extensive experience as a Technical Artist within game development, including experience operating at a Principal, Lead or equivalent level.

Deep understanding of vehicle content, production pipelines and the technical challenges involved in creating high-quality real-time vehicles.

Proven ability to design and implement scalable tools, systems and workflows that deliver measurable improvements across an entire production team.

Expert knowledge of real-time engines, ideally Unreal Engine, alongside a strong understanding of content creation, integration, optimisation and rendering pipelines.

Exceptional problem-solving, communication and collaboration skills, with the ability to define technical strategy and influence artists, engineers and project leadership.

Key Responsibilities

Define and drive the technical strategy for vehicle content, pipelines and workflows in partnership with Vehicle Art, Technical Art and Engineering leadership.

Identify and solve complex technical challenges affecting vehicle quality, performance and production efficiency.

Architect and implement scalable systems that resolve issues across multiple vehicles and support the long-term needs of the project.

Lead the development of tools and workflows that enable artists to create, iterate and integrate vehicle content more efficiently.

Establish best practices for vehicle creation, validation, optimisation and integration, reducing reliance on manual fixes.

Provide technical guidance and mentorship across the Vehicle Art team, raising quality, consistency and technical capability.

Desirable

Experience working on vehicle-focused, automotive or racing titles.

Advanced scripting or programming experience using Python, Blueprints, C++ or similar technologies.

Experience architecting and optimising large-scale content pipelines for AAA production.

What we're looking for

A genuine passion for cars, automotive design and vehicle craftsmanship, supported by the attention to detail required to create exceptional in-game vehicles.

A strategic and collaborative mindset focused on quality, scalability, efficiency and continuous improvement.

A proactive technical leader who takes ownership of complex challenges and wants to push the boundaries of vehicle quality.

Benefits
  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
  • Discretionary Bonus Scheme
  • Private Pension Scheme
  • Private Healthcare
  • Health and Well-Being Benefits
  • Dental Care
  • Optical treatments
  • Mental Health Support
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