GPU Modeling & Performance Architect

Apple Inc.

Cambridge

On-site

GBP 125,000 - 221,000

Full time

39 hours ago
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Job summary

Apple Inc. seeks a GPU Performance Engineer to join the Platform Architecture GPU Modeling Team.

You will help design and maintain a high-performance C++ model of future GPUs used in iPhone, iPad, and Mac, collaborating with architecture, design, and software partners. Your work includes coding, debugging, validating features, and running performance experiments to drive architectural improvements, with opportunities to apply ML, ray tracing, and mesh shading in hardware simulations.

Qualifications

  • Experience writing and debugging C++ code.
  • Experience with Python or Ruby scripting.

Responsibilities

  • Develop a high- performance C++ model of next-generation GPUs.
  • Implement hardware features such as ML for AI, ray tracing, and mesh shading.
  • Work with architecture, design and software partners to ensure model accuracy and validate against RTL and other models.
  • Analyze large data outputs from models and drive architectural changes.

Skills

C++
Scripting: Python/Ruby

Education

MS or PhD in related field

Tools

Tableau
pandas
Excel
matplotlib

Job description

Apple Inc. seeks a GPU Performance Engineer to join the Platform Architecture GPU Modeling Team.

You will help design and maintain a high-performance C++ model of future GPUs used in iPhone, iPad, and Mac, collaborating with architecture, design, and software partners. Your work includes coding, debugging, validating features, and running performance experiments to drive architectural improvements, with opportunities to apply ML, ray tracing, and mesh shading in hardware simulations.

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