About the Role Our client, a leading studio recognized for its visually stunning interactive experiences, is seeking an experienced Lead Technical Animator to join their team in **Randburg, Gauteng**. This critical role bridges the gap between character artistry and animation implementation, focusing on building robust motion systems and ensuring high-quality character performance within the game engine. You will lead a team of technical animators, collaborate closely with character artists and animators, and develop innovative solutions for character locomotion, facial animation, and blend-tree creation. The ideal candidate possesses a deep understanding of animation principles, rigging, scripting, and real-time engine workflows. This is an exciting opportunity to influence the animation pipeline and enhance the believability of characters in our ambitious projects.
Key Responsibilities
- Lead and mentor a team of technical animators, overseeing their workflow and development.
- Develop and maintain sophisticated character animation systems and pipelines for real-time engines (e.g., Unreal Engine, Unity).
- Create and optimize animation blend trees, state machines, and IK/FK systems.
- Collaborate with character artists and riggers to ensure deform-stable rigs suitable for complex animations.
- Work closely with animators to implement and polish character performances, ensuring they meet technical and artistic requirements.
- Develop tools and scripts to enhance animator efficiency and automate repetitive tasks.
- Profile and optimize animation performance to ensure smooth frame rates and responsiveness.
- Troubleshoot and resolve technical issues related to character animation and engine integration.
- Stay current with the latest advancements in animation technology, rigging, and real-time engines.
- Conduct technical reviews of animation assets and provide constructive feedback.
Requirements
- Minimum of 6 years of experience in technical animation or a related field within the game industry.
- Proven experience in a lead or senior technical animation role.
- Strong understanding of animation principles, character rigging, and skinning.
- Proficiency with real-time engines such as Unreal Engine (Blueprints, Control Rig) or Unity.
- Expertise in Maya, and experience with animation-related scripting languages (e.g., Python, MEL).
- Experience creating and implementing complex animation systems (e.g., inverse kinematics, blend trees, state machines).
- Solid understanding of performance optimization for animation data.
- Excellent problem-solving skills and ability to diagnose and fix complex technical issues.
- Strong communication and interpersonal skills for effective team collaboration.
- A portfolio demonstrating technical animation skills, pipeline contributions, and system design is required.
- Bachelor's degree in Animation, Computer Graphics, or a related field, or equivalent professional experience.
Benefits
- Competitive annual salary of ZAR.
- Hybrid work model offering excellent flexibility.
- Comprehensive health, dental, and vision insurance plans.
- Company-sponsored retirement plan.
- Generous paid time off and holiday schedule.
- Opportunities for professional development, conferences, and training.
- Work on critically acclaimed and exciting game titles.
- Performance-based bonuses and rewards.
- Relocation assistance available for exceptional candidates.
- Vibrant studio culture with regular team events.