Hard Surface Artist — Hybrid, AAA Game Studio

Festybay

Guildford

Hybrid

GBP 38,000 - 52,000

Full time

14 days+
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Benefits offered by this job

Health & Wellness
Pension Plan
Discretionary bonus scheme
Team incentives
Latest hardware/software access

Job summary

Stellar Entertainment is seeking a Hard Surface Artist for a major unannounced AAA project. The role is based in Guildford or Utrecht with a hybrid pattern of 3 days on-site and 2 days remote.

The ideal candidate has experience on at least one shipped title, strong skills in Blender, Substance Suite and Unreal Engine, and a proven mid-poly workflow including baking and asset prep. Portfolio must demonstrate vehicles, weapons and environmental props.

Qualifications

  • At least one shipped title.
  • Proficiency with Blender, Substance Suite and Unreal Engine.
  • Mid-poly workflow, baking, ID masking, asset prep.

Responsibilities

  • End-to-end hard surface asset creation, high/low poly modeling, portfolio must show vehicles, weapons, environmental props.
  • Texture and PBR work using Substance to create realistic materials.
  • Optimize topology and UVs, integrate assets into Unreal Engine and iterate with Art Directors.
  • Bridge between Concept Art and Technical Art teams and participate in reviews.

Skills

Industry Experience
Software Proficiency
Technical Workflow
Portfolio

Tools

Blender
Substance Suite
Unreal Engine

Job description

Stellar Entertainment is seeking a Hard Surface Artist for a major unannounced AAA project. The role is based in Guildford or Utrecht with a hybrid pattern of 3 days on-site and 2 days remote.

The ideal candidate has experience on at least one shipped title, strong skills in Blender, Substance Suite and Unreal Engine, and a proven mid-poly workflow including baking and asset prep. Portfolio must demonstrate vehicles, weapons and environmental props.

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