Graphics Software Engineer

Langham Recruitment

United Kingdom

Remote

GBP 65,000 - 75,000

Full time

14 days+

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Benefits offered by this job

Bonus Scheme – c10% of salary on-target payment
Fully Remote Working

Job summary

A prominent recruitment agency is seeking an experienced Senior Graphics Software Engineer for a fully remote position in the United Kingdom. This role involves designing and developing a next generation rendering engine, implementing advanced graphics algorithms, and producing high-quality simulation software. The ideal candidate will have experience with shader programming, modern graphics APIs, and GPU architecture. The salary ranges from £65,000 to £75,000, with additional bonus opportunities.

Qualifications

  • Experience with shader programming and modern graphics APIs.
  • Strong grasp of GPU architecture and multi-threaded rendering techniques.
  • Ability to design and implement state-of-the-art graphics features.

Responsibilities

  • Develop global industry-standard vehicle simulation software.
  • Design and implement new graphics features.
  • Produce high-quality software and maintain existing products.

Skills

Shader programming (GLSL, HLSL or Slang)
Modern graphics APIs knowledge (Vulkan, DirectX 12, Metal)
Understanding of physically based rendering
GPU architecture knowledge
Graphics debugging and performance profiling tools
Multi-threaded rendering expertise
Ability to integrate physics engines

Job description

This range is provided by Langham Recruitment. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.

Base pay range

Direct message the job poster from Langham Recruitment

(Senior) Graphics Software Engineer - Fully Remote

We are seeking an experienced Graphics Software Engineer to play a pivotal role in a team designing and developing a next generation rendering engine. This will include implementing state of the art graphics algorithms and supporting systems.

Qualifications, Knowledge and Experience
  • Experience with shader programming (GLSL, HLSL or Slang).
  • Good understanding of modern graphics APIs: Vulkan, DirectX 12, Metal.
  • Good understanding of modern graphics concepts, such as physically based rendering, deferred rendering, post-processing, and real-time lighting/shadowing techniques.
  • Strong grasp of GPU architecture, memory management, and multi-threaded rendering.
  • Familiarity with graphics debugging and performance profiling tools.
  • Self-motivated, quality-focused, and able to work independently.
  • Experience implementing advanced features such as:
  • Raytraced effects for global illumination, shadows or reflections.
  • Frame graph and memory management strategies.
  • Scene graph management and data streaming.
  • Integrating physics engines or compute workloads within graphics pipelines.
  • Knowledge of GLTF or other modern scene/asset formats.
Responsibilities
  • Work as part of a team developing global industry-standard vehicle simulation software.
  • Design and develop new features using state-of-the-art graphics techniques.
  • Produce high-quality software for customers.
  • Maintain and improve existing products.
  • Advocate good software engineering practices and continuous professional development.
The Package
  • Basic salary in the range £65,000 to £75,000 dependent on experience
  • Bonus Scheme – c10% of salary on-target payment
  • Fully Remote Working
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