A complete application in a minute
Tailored resume and cover letter, ready to send.
Cirrus Selection Limited is looking for a GPU Software Engineer to design and implement real-time 3D rendering and physics-based simulations on the GPU for defence applications. The role focuses on C++ development and CUDA/OpenGL/Vulkan, translating RF/EO/IR models into efficient software.
Based in Stevenage, the role offers a salary of £53,000–£60,000 plus a bonus, with hybrid working (2–4 days on site) and a strong benefits package including pension and healthcare.
GPU Software Engineer, Rendering and Sensor Simulation
Based in Stevenage
Salary from £53,000 to £60,000 + bonus | Hybrid, 2 to 4 days on site
Game engines render the world for human eyes. This team renders it for a complex defence system.
You’ll write C++ and GPU code (CUDA, OpenGL or Vulkan) that simulates how radar and electro-optical sensors see targets, terrain and atmosphere. It has to be physically accurate, and fast enough to be useful. This is called scene generation. It’s used to test and certify new weapon systems, and to check how systems already in service will cope with new threats.
Before you read on: you must be a British citizen due to security clearance requirements(dual nationals with British citizenship are fine).
You’ll be in a small software team with plenty of independence. You only need a background in one of RF or EO/IR, and you’ll get to work in both.
Essential:
Desirable:
Your experience can come from industry, a PhD or research post, or a serious independent project. What matters is that you can show it.