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PulseRise Technologies is seeking a Creator & Community Lead to build a new, self-sustaining creator community for a fast-growing mobile game app. You will live inside Discord, shaping roles, onboarding funnels, bots, and direct creator engagement to help players and creators grow together.
This first hire will design recurring formats and a flagship event, linking engagement to a forthcoming creator monetization strategy while operating in a fast-moving startup environment in London.
We're looking for a Creator & Community Lead to build an internet-native creator community from the ground up for a fast-growing mobile gaming app. You'll be the first hire dedicated to community, responsible for turning a blank slate into a thriving, self-sustaining home for creators and players. This is a zero-to-one role: there's no existing community to inherit and no playbook to follow, just a fast-moving product and creators who need someone to nurture them. You'll live inside Discord, designing the roles, onboarding funnels, and bots that make it work, while also getting hands‑on with individual creators to help them make better games and grow their following. Beyond day‑to‑day community management, you'll build recurring formats and a flagship event that pulls people in from outside the existing community, and you'll be analytical enough to tie engagement metrics directly to the monetization strategy the company is preparing to launch. This is a builder's role for someone who has done this exact kind of from‑scratch community building before and wants to do it again inside gaming.
The company is building a mobile app that blends a TikTok-style short‑form feed with AI-generated browser games created by its own users. It's an early‑stage, fast‑growing product with its core team based in London, and this role exists because the company is about to shift from simply having users to building a real creator ecosystem around them. There's no established community yet — this is a genuine zero‑to‑one build, from the first cohort of engaged members through to the systems, roles, and rituals that make a creator community self‑sustaining. The product is two‑sided by nature, so whoever takes this on will need to serve both the creators making games and the players consuming them, and understand how the two feed each other. Creator monetization is coming, which means community and engagement metrics will directly inform how that gets designed and rolled out. The team is small and building quickly, so this role carries real ownership from day one rather than slotting into an existing structure.